Fighter Tactics: Difference between revisions

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===Gut Shot (Ex) ===
===Gut Shot (Ex) ===
: A fighter with this tactic can, once per encounter, make a melee or ranged attack against an opponent as a standard action. If the attack hits, they inflict full normal damage and the target gains the [[Sickened]] status condition for one round. If the fighter is at least 11th level, this condition improves to [[Afflicted]], and at 21st level, it improves to [[Nauseated]].  The fighter must declare they are using this tactic prior to making the attack roll.
: A fighter with this tactic can, once per encounter, make a melee or ranged attack against an opponent as a standard action. If the attack hits, they inflict full normal damage and the target gains the [[Sickened]] status condition for one round. If the fighter is at least 11th level, this condition improves to [[Afflicted]], and at 21st level, it improves to [[Nauseated]].  The fighter must declare they are using this tactic prior to making the attack roll. It is possible to combine this tactic with Smash Magic if desired, in which case the standard action attack does normal damage twice, which is added together for purposes of overcoming Resistance.


===Leaden Armor (Ex) ===
===Leaden Armor (Ex) ===
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===Sudden Counterstrike (Ex) ===
===Sudden Counterstrike (Ex) ===
:Once per encounter, when a fighter with this tactic makes an opportunity attack, he may roll 2d20 to see if he hits.  If either roll hits and the other misses, he resolves the attack as a normal hit.  If both rolls hit, he automatically confirms a critical hit.  The fighter must declare he is using this tactic prior to making the attack roll.
:Once per encounter, when a fighter with this tactic makes an opportunity attack, they may roll 2d20 to see if the attack hits.  If either roll hits and the other misses, the attack is resolved as a normal hit.  If both rolls hit, the attack is automatically confirm as a critical hit.  The fighter must declare they are using this tactic prior to making the attack roll.


===Tough Hide (Ex)===  
===Tough Hide (Ex)===  
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===Unshakable (Ex)===  
===Unshakable (Ex)===  
: If affected by a mind-affecting spell or ability, the fighter may choose to delay the effects as a free action until the end of his next turn. If, during this time, the fighter is hit by another mind-affecting spell or ability he must choose which one affects him immediately and which one is delayed. This ability cannot be used to delay an effect more than once (i.e. you can't perma-delay something by re-delaying it every round; it always takes effect at the end of your next turn).
: If affected by a supernatural or spell-like ability which lays a status condition, inflicts a poison or other affliction, or any other ongoing effect, the fighter may choose to delay the effect as a free action until the end of their next turn. If, during this time, the fighter is hit by another supernatural or spell-like ability, they may choose which one affects them immediately and which one is delayed. This ability cannot be used to delay an effect more than once (i.e. you can't perma-delay something by re-delaying it every round; it always takes effect at the end of your next turn).


===Vicious Maneuvers (Ex)===
===Vicious Maneuvers (Ex)===
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===War Smith (Ex)===
===War Smith (Ex)===
: A fighter with this tactic can make any magic item at a forge, without taking penalties when a more appropriate workspace would normally be required.  In addition, he may add his combat edge/4 + 1 (drop fractions, +1 to +4) to any rolls to create magical weapons, shield, or armor.
: A fighter with this tactic can make any magic item at a forge, without taking penalties when a more appropriate workspace would normally be required.  In addition, the Warrior Smith may add their combat edge/4 + 1 (drop fractions, +1 to +4) to any rolls to create magical items of any sort.


== Advanced Combat Tactics ==
== Advanced Combat Tactics ==
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===Ankle Smash (Ex) ===
===Ankle Smash (Ex) ===
: A fighter with this tactic can, once per encounter, make a melee or ranged attack against an opponent as a standard action. If he hits, he does full normal damage and the target is [[Prone]].  Ankle Smash may be used on the same attack as Gut Shot or Smash Magic.  Note:  If you use Ankle Smash and either Gut Shot or Smash Magic, you do full normal damage for the attack used, twice.  Add the damage together for purposes of overcoming damage resistance.  If the fighter is at least 21st level, Ankle Smash inflicts the [[Splayed]] condition until the start of the fighter's next turn, instead.  The fighter must declare he is using this tactic prior to making the attack roll.
: A fighter with this tactic can, once per encounter, make a melee or ranged attack against an opponent as a standard action. If the attack hits, it does full normal damage and the target gains the [[Prone]] condition.  Ankle Smash may be used on the same attack as Smash Magic.  Note:  If you use Ankle Smash and Smash Magic, you do full normal damage for the attack used, twice.  Add the damage together for purposes of overcoming damage resistance.  If the fighter is at least 21st level, Ankle Smash inflicts the [[Splayed]] condition until the start of the fighter's next turn, instead.  The fighter must declare they are using this tactic prior to making the attack roll.


===Art of War, Greater (Ex)===
===Art of War, Greater (Ex)===
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===Smash Magic (Su) ===
===Smash Magic (Su) ===
: Once per encounter, a fighter with this tactic can make a melee or ranged attack against an opponent as a standard action and attempt to dispel magical effects on the target. If he hits, the attack deals normal damage and the opponent is afflicted by [[Dispel Magic, Greater (Sorcerer/Wizard Spell)|Greater Dispel Magic]], using the 'targeted dispel' option, using his Fighter class level plus his Combat Edge as the caster level.  The fighter must declare he is using this tactic prior to making the attack roll.
: Once per encounter, a fighter with this tactic can make a melee or ranged attack against an opponent as a standard action and attempt to dispel magical effects on the target. If the attack hits, the attack deals normal damage and the opponent is afflicted by [[Dispel Magic, Greater (Sorcerer/Wizard Spell)|Greater Dispel Magic]], using the 'targeted dispel' option, using his Fighter class level plus his Combat Edge as the caster level.  The fighter must declare he is using this tactic prior to making the attack roll. It is possible to combine this tactic with either Gut Shot or Ankle Smash, if desired.


===Stand Up (Ex)===
===Stand Up (Ex)===

Revision as of 18:50, 3 February 2020