Fighter Tactics: Difference between revisions

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: Requires: [[#Vigilance (Ex)|Vigilance]], [[#Battlefield Master (Ex)|Battlefield Master]]
: Requires: [[#Vigilance (Ex)|Vigilance]], [[#Battlefield Master (Ex)|Battlefield Master]]


: Once per encounter the Fighter may challenge a number of enemies equal to his Combat Edge bonus divided by two, rounded down.  He may issue these challenges with one immediate action at any time, and must be able to see or otherwise perceive an enemy to challenge it.  Each enemy challenged must be within thirty feet of him unless he has Harrier, in which case they must be within sixty feet.
: Once per encounter the Fighter may challenge a number of enemies equal to their Combat Edge bonus divided by two, rounded down.  The fighter may issue all of these challenges with one immediate action at any time, and must be able to see or otherwise perceive an enemy to challenge it.  Each enemy challenged must be within thirty feet of the fighter's space, unless the fighter also has the Harrier tactic, in which case they must be within sixty feet.


===Limitless Reserves (Su)===
===Limitless Reserves (Su)===
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: Requires: [[#Quickthewed (Ex)|Quickthewed]]
: Requires: [[#Quickthewed (Ex)|Quickthewed]]


: The fighters carrying capacity becomes four times normal.  His weight increases fifteen percent.  He gains a permanent +2 Str and +4 Con, which stacks with the stat bonuses granted by Quickthewed.  (Total: Carrying capacity four times greater, +4 Str, +6 Con, +2 Dex.)
: The fighters carrying capacity becomes four times normal.  Their weight increases fifteen percent.  The fighter also gains a permanent +2 Str and +4 Con, which stacks with the stat bonuses granted by Quickthewed.  (Total: Carrying capacity four times greater, +4 Str, +6 Con, +2 Dex.)


===Over There (Ex)===
===Over There (Ex)===
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===Rampart (Ex)===
===Rampart (Ex)===
: While adjacent to an ally and wearing a heavy or larger shield, if the fighter and/or the ally is targeted by an attack that grants a Fortitude or Will save, he and the adjacent ally may both roll a saving throw, even if they are not being targeted.  They may choose the result they prefer among either of their saving throws when resolving the attack. The attack always affects only the person targeted.  This allows a Fighter to 'lend' his high Fort saves to an ally, for example, or 'borrow' an ally's high Will saves.
: While adjacent to an ally and wearing a heavy or larger shield, if the fighter and/or the ally is targeted by an attack that grants a Fortitude or Will save, the fighter and the adjacent ally may both roll a saving throw, even if they are not being targeted.  The fighter and the adjacent ally may both choose the result they prefer among either of their saving throws when resolving the attack. The attack always affects only the person targeted.  This allows a Fighter to 'lend' his high Fort saves to an ally, for example, or 'borrow' an ally's high Will saves.


===Reach Out (Ex)===
===Reach Out (Ex)===
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===Shunning Shield (Ex)===
===Shunning Shield (Ex)===
: While wearing a heavy or larger shield, touch attacks made against the fighter no longer automatically hit on a die result of 16 or better.  Instead, the touch attack must equal or exceed the fighter's AC, just like any other attack.  This tactic does not affect the innate +4 bonus to-hit that all touch attacks receive, however.
: While wearing a heavy or larger shield, touch attacks made against the fighter no longer automatically hit on a die result of 17 or better.  Instead, the touch attack must equal or exceed the fighter's AC, just like any other attack.  This tactic does not affect the innate +4 bonus to-hit that all touch attacks receive, however.


===Spirit of the Mountain (Ex)===
===Spirit of the Mountain (Ex)===
: Requires: [[#Immovable (Ex)|Immovable]]
: Requires: [[#Immovable (Ex)|Immovable]]


: If the fighter is subject to any [[Types_of_Movement#Forced_Movement|forced movement]], he may reduce the amount of the movement by a number of squares equal to his Combat Edge modifier.  If he is unmoved after the result is calculated, and he can reach the enemy who attempted to move him with any of his weapons, he may choose to make an attack against them as a free action.  This attack is a bonus attack, not an attack of opportunity.
: If the fighter is subject to any [[Types_of_Movement#Forced_Movement|forced movement]], they may reduce the amount of the movement by a number of squares equal to their Combat Edge modifier.  If the fighter is unmoved after the result is calculated, and they can reach the enemy who attempted to move them with any of their weapons, the fighter may choose to make an attack against that enemy as a free action.  This attack is a bonus attack, not an attack of opportunity.


===Steel Avalanche (Ex)===
===Steel Avalanche (Ex)===
: Requires: [[#Vigilance (Ex)|Vigilance]], [[#Vivisector (Ex)|Vivisector]]
: Requires: [[#Vigilance (Ex)|Vigilance]], [[#Vivisector (Ex)|Vivisector]]


: Against any enemies who have a lower initiative score than he does, the Fighter may make a bonus attack when he declares a full attack action.  This attack is made at his full BAB, and unlike most such attacks, will stack with the extra attack granted by such effects as Haste spells and Speed weapons.
: Against any enemies who have a lower initiative score than the fighter has, the Fighter may make a bonus attack whenever they declare a full attack action.  This attack is made at the fighter's full BAB, and unlike most such attacks, will stack with the extra attack granted by such effects as Haste spells and Speed weapons.


===Steely Resolve (Ex)===  
===Steely Resolve (Ex)===  

Revision as of 19:22, 3 February 2020