Fighter Tactics: Difference between revisions

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==Combat Tactics==
==Fighter Combat Tactics==
A Combat Tactic is a class feature of the Fighter class. A Combat Tactic is one way in which a Fighter's focus on battle, warfare, and brutal life-and-death combat is expressed in nigh-superhuman abilities.  Despite the truly amazing things that dedicated Fighters can accomplish, many of these Tactics are considered to be Extraordinary abilities, and thus, are completely unaffected by measures against magical effects. A well-prepared Fighter can perform truly amazing and incredible things, even in places where magic does not work at all.
A Combat Tactic is a class feature of the Fighter class. A Combat Tactic is one way in which a Fighter's focus on battle, warfare, and brutal life-and-death combat is expressed in nigh-superhuman abilities.  Despite the truly amazing things that dedicated Fighters can accomplish, many of these Tactics are considered to be Extraordinary abilities, and thus, are completely unaffected by measures against magical effects. A well-prepared Fighter can perform truly amazing and incredible things, even in places where magic does not work at all.


[[Fighter]]s gain a combat tactic at every odd-numbered class level of fighter, beginning at level 1.  Unless specifically noted, no Combat Tactic may be taken more than once. Many Combat Tactics are 'stand alone' abilities, but many others, like many aspects of the Fighter, have prerequisites that must be fulfilled. Fighters are made, not born, and careful choices and planning in the abilities available to the Fighter may unlock the ability to achieve truly amazing things.
[[Fighter]]s gain a combat tactic at every odd-numbered class level of fighter, beginning at level 1.  Unless specifically noted, no Combat Tactic may be taken more than once. Many Combat Tactics are 'stand alone' abilities, but many others, like many aspects of the Fighter, have prerequisites that must be fulfilled. Fighters are made, not born, and careful choices and planning in the abilities available to the Fighter may unlock the ability to achieve truly amazing things.
==Basic Combat Tactics==
Basic Combat Tactics are available as soon as a fighter reaches first level in Fighter. Basic Tactics are extremely useful tactics all by themselves, but even better, the foundational principals the Fighter learns by mastering these tactics often unlocks deeper insights, such as other possible Tactics, that give the fighter even greater capabilities. Careful study of Basic Tactics is almost a requirement for a fighter to unlock their maximum potential.


===Armor Mastery (Ex)===
===Armor Mastery (Ex)===
: Basic Combat Tactic
: The fighter takes no movement penalties from wearing medium or heavy armor.  The fighter can don most suits of armor in one minute, or hastily don most suits of armor as a full round action.  War plate requires two minutes to don, or two full rounds to don hastily.  The fighter can don armor properly without assistance, and these times are not increased by a lack of one or more helpers.  Shields still require a move action to don, except for war shields, which still require a full round action.  The fighter never suffers to-hit penalties from wearing any armor or shield with which they are proficient.
: The fighter takes no movement penalties from wearing medium or heavy armor.  The fighter can don most suits of armor in one minute, or hastily don most suits of armor as a full round action.  War plate requires two minutes to don, or two full rounds to don hastily.  The fighter can don armor properly without assistance, and these times are not increased by a lack of one or more helpers.  Shields still require a move action to don, except for war shields, which still require a full round action.  The fighter never suffers to-hit penalties from wearing any armor or shield with which they are proficient.



Revision as of 19:27, 11 February 2020