Fighter Tactics: Difference between revisions

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=== Mana Breaker (Ex)===
=== Mana Breaker (Ex)===
: Basic Combat Tactic
: Basic Combat Tactic
: Stacks with: [[#Smash Magic (Ex)| Smash Magic]]
: Once per round, a fighter with this tactic may make a melee or ranged attack against an opponent as a standard action.  If the attack hits, the attack does normal damage, and in addition, the target must make a Fortitude save (DC equal to 10 + the fighter's level + Combat Edge modifier).  If this save is failed, the saving throw DCs for all of the target creature's spells, spell-like abilities, and supernatural abilities are reduced by an amount equal to the fighter's combat edge bonus divided by two (drop fractions) for 1 round.  The fighter must declare they are using this tactic prior to making the attack roll. Note that this can be combined with the use of the Smash Magic Tactic, and if the attack hits, it does normal damage, twice. This damage is added together for purposes of overcoming DR.
: Once per round, a fighter with this tactic may make a melee or ranged attack against an opponent as a standard action.  If the attack hits, the attack does normal damage, and in addition, the target must make a Fortitude save (DC equal to 10 + the fighter's level + Combat Edge modifier).  If this save is failed, the saving throw DCs for all of the target creature's spells, spell-like abilities, and supernatural abilities are reduced by an amount equal to the fighter's combat edge bonus divided by two (drop fractions) for 1 round.  The fighter must declare they are using this tactic prior to making the attack roll. Note that this can be combined with the use of the Smash Magic Tactic, and if the attack hits, it does normal damage, twice. This damage is added together for purposes of overcoming DR.



Revision as of 19:04, 12 February 2020