Fighter Tactics: Difference between revisions

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===Stand Up (Ex)===
===Stand Up (Ex)===
: Advanced Combat Tactic
: Advanced Combat Tactic
: Stacks with: [[#Upheaval (Ex) | Upheaval]]
: When [[Quelled]], knocked [[Prone]], or sprawled out [[Splayed]], the fighter may simply use a swift action to stand up with no further issues or requirements. This action provokes as normal, but it does not count as movement for purposes of taking 5-foot steps this round.
: When [[Quelled]], knocked [[Prone]], or sprawled out [[Splayed]], the fighter may simply use a swift action to stand up with no further issues or requirements. This action provokes as normal, but it does not count as movement for purposes of taking 5-foot steps this round.


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: Advanced Combat Tactic
: Advanced Combat Tactic
: Requires: [[#Startling Speed (Ex)|Startling Speed]]
: Requires: [[#Startling Speed (Ex)|Startling Speed]]
: Unlocks: [[#Chose Your Battles (Ex) | Choose Your Battles]]
: Once per day, a fighter with this tactic can make a move action which ends with a [[Bull Rush]] maneuver as an immediate action.  This maneuver is resolved as an interrupt and may disrupt other creature's actions.  If this tactic is used to interrupt the move component of a creature's attack action, such as a charge, the attack must be resolved against the fighter, if possible, instead of the creature's original target. If the fighter chooses to use this tactic during a Surprise Round, they may move, and they are not Flat-Footed for the rest of the Surprise Round.
: Once per day, a fighter with this tactic can make a move action which ends with a [[Bull Rush]] maneuver as an immediate action.  This maneuver is resolved as an interrupt and may disrupt other creature's actions.  If this tactic is used to interrupt the move component of a creature's attack action, such as a charge, the attack must be resolved against the fighter, if possible, instead of the creature's original target. If the fighter chooses to use this tactic during a Surprise Round, they may move, and they are not Flat-Footed for the rest of the Surprise Round.


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===Tar Pit (Ex)===
===Tar Pit (Ex)===
: Advanced Combat Tactic
: Advanced Combat Tactic
: Unlocks: [[#Ant Lion (Ex) | Ant Lion]], [[#Black Hole (Su) | Black Hole]]
: Enemies adjacent to a fighter must use 10 feet of movement to move 5 feet away from the fighter. This also prevents enemies from using a 5-foot step to move away. This ability does not work on enemies using non-traditional movement types, like climb, burrow or fly.
: Enemies adjacent to a fighter must use 10 feet of movement to move 5 feet away from the fighter. This also prevents enemies from using a 5-foot step to move away. This ability does not work on enemies using non-traditional movement types, like climb, burrow or fly.


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: Epic Combat Tactic
: Epic Combat Tactic
: Requires: [[#Tar Pit (Ex)|Tar Pit]]
: Requires: [[#Tar Pit (Ex)|Tar Pit]]
 
: Unlocks: [[#Black Hole (Su) | Black Hole]]
: Ant Lion functions as Tar Pit, except it works against other movement types, such as burrowing, climbing, and flying.  Ant Lion can be stacked with Tar Pit.
: Ant Lion functions as Tar Pit, except it works against other movement types, such as burrowing, climbing, and flying.  Ant Lion can be stacked with Tar Pit.


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: Epic Combat Tactic
: Epic Combat Tactic
: Requires: [[#Punishing Stab (Ex)|Punishing Stab]], [[#Incidental Challenge (Ex)|Incidental Challenge]]
: Requires: [[#Punishing Stab (Ex)|Punishing Stab]], [[#Incidental Challenge (Ex)|Incidental Challenge]]
 
: Unlocks: [[#Destroyer(Su) | Destroyer]]
: If an enemy is challenged and has a bleed condition which was inflicted by the fighter (such as with Punishing Stab) the Fighter may force that enemy to take the bleed damage again every time they make a successful attack against the bleeding creature.  If any other enemy is adjacent to that enemy when they take forced bleed damage, that enemy also gains the Bleed condition.
: If an enemy is challenged and has a bleed condition which was inflicted by the fighter (such as with Punishing Stab) the Fighter may force that enemy to take the bleed damage again every time they make a successful attack against the bleeding creature.  If any other enemy is adjacent to that enemy when they take forced bleed damage, that enemy also gains the Bleed condition.


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: Epic Combat Tactic
: Epic Combat Tactic
: Requires: [[#Disciplined Charge (Ex)|Disciplined Charge]]
: Requires: [[#Disciplined Charge (Ex)|Disciplined Charge]]
: While performing a Disciplined Charge, the Fighter may make a free bonus attack, using their full BAB, against any enemies they pass adjacent to, one attack per enemy.  Note that the fighter may be subject to attacks of opportunity from those enemies, and if the fighter has any powers, abilities, or effects which would normally negate a foe's ability to make attacks of opportunity, those powers, abilities, or effects do not function for the duration of the Bristling Charge.
: While performing a Disciplined Charge, the Fighter may make a free bonus attack, using their full BAB, against any enemies they pass adjacent to, one attack per enemy.  Note that the fighter may be subject to attacks of opportunity from those enemies, and if the fighter has any powers, abilities, or effects which would normally negate a foe's ability to make attacks of opportunity, those powers, abilities, or effects do not function for the duration of the Bristling Charge.


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: Epic Combat Tactic
: Epic Combat Tactic
: Requires: [[#Vigilance (Ex)|Vigilance]], [[#Vivisector (Ex)|Vivisector]], [[#Steel Avalanche (Ex)|Steel Avalanche]]
: Requires: [[#Vigilance (Ex)|Vigilance]], [[#Vivisector (Ex)|Vivisector]], [[#Steel Avalanche (Ex)|Steel Avalanche]]
: Once per round, when the fighter is attacked by a foe they have challenged, the fighter may make an attack of opportunity against them.  
: Once per round, when the fighter is attacked by a foe they have challenged, the fighter may make an attack of opportunity against them.  


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: Epic Combat Tactic
: Epic Combat Tactic
: Requires: [[#Vivisector (Ex)|Vivisector]], [[#Exploit Weakness (Ex)|Exploit Weakness]], [[#Bloody Mess (Su)|Bloody Mess]], [[#Punishing Stab (Ex)|Punishing Stab]], [[#Incidental Challenge (Ex)|Incidental Challenge]]
: Requires: [[#Vivisector (Ex)|Vivisector]], [[#Exploit Weakness (Ex)|Exploit Weakness]], [[#Bloody Mess (Su)|Bloody Mess]], [[#Punishing Stab (Ex)|Punishing Stab]], [[#Incidental Challenge (Ex)|Incidental Challenge]]
: Each time the Fighter successfully strikes an enemy with Damage Resistance, they reduce that Damage Resistance by three points.  This effect lasts until the end of the encounter unless healed.  Damage Resistance can be reduced to exactly zero in this way, at which point no further reductions in DR accrue.  Instead, the Fighters next successful attack inflicts Vulnerability upon the foe to all weapon and unarmed damage.  This Vulnerability is added to the damage of all successful attackers using weapons or unarmed attacks.  If the enemy receives any magical healing during the encounter all effects of Destroyer are removed, although the Fighter may immediately begin removing their resistance again.  If an enemy has no damage resistance, Destroyer does not work against them.
: Each time the Fighter successfully strikes an enemy with Damage Resistance, they reduce that Damage Resistance by three points.  This effect lasts until the end of the encounter unless healed.  Damage Resistance can be reduced to exactly zero in this way, at which point no further reductions in DR accrue.  Instead, the Fighters next successful attack inflicts Vulnerability upon the foe to all weapon and unarmed damage.  This Vulnerability is added to the damage of all successful attackers using weapons or unarmed attacks.  If the enemy receives any magical healing during the encounter all effects of Destroyer are removed, although the Fighter may immediately begin removing their resistance again.  If an enemy has no damage resistance, Destroyer does not work against them.



Revision as of 18:46, 13 February 2020