Fighter Tactics: Difference between revisions

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===Utter Juggernaut (Su)===
===Utter Juggernaut (Su)===
: '''Requires:''' Fighter 21, [[#Juggernaut (Ex)|Juggernaut]]
: '''Requires:''' Fighter 21, [[#Juggernaut (Ex)|Juggernaut]]
As a [[standard attack]] action, a fighter with this tactic can make a Sunder attempt against an unattended object, structure or fortification, as per the usual [[Sunder|Sunder rules]], except that the fighter adds their Combat Edge to the amount of Siege Damage the Sunder attempt inflicts.  The fighter must still equal or exceed the object's Sunder DC.  If successful against a fortification or vehicle, the fighter destroys up to a 5-foot cube of the object, and may move up to 5 feet into the space just opened up as part of the Sunder action.  Note that structures can be weakened to the point of collapse by this tactic, so the fighter should be careful not to [[Environmental_Effects#Collapses|cave in]] a dungeon on themselves and their friends.  This tactic applies to all Sunders, although most wielded objects have only one Durability (Siege Point).  Note that the fighter must be wielding a weapon with the [[Weapon Qualities#Sunder|Sunder]] weapon quality in order to affect objects with metal or stone in their composition. See the [[Breaking Objects]] page for a listing of Sunder DC's by object type.
As an [[attack action]], a fighter with this tactic can make a Sunder attempt against an unattended object, structure or fortification, as per the usual [[Sunder|Sunder rules]], except that the fighter adds their Combat Edge to the amount of Siege Damage the Sunder attempt inflicts.  The fighter must still equal or exceed the object's Sunder DC.  If successful against a fortification or vehicle, the fighter destroys up to a 5-foot cube of the object, and may move up to 5 feet into the space just opened up as part of the Sunder action.  Note that structures can be weakened to the point of collapse by this tactic, so the fighter should be careful not to [[Environmental_Effects#Collapses|cave in]] a dungeon on themselves and their friends.  This tactic applies to all Sunders, although most wielded objects have only one Durability (Siege Point).  Note that the fighter must be wielding a weapon with the [[Weapon Qualities#Sunder|Sunder]] weapon quality in order to affect objects with metal or stone in their composition. See the [[Breaking Objects]] page for a listing of Sunder DC's by object type.


===Vivisector (Ex)===
===Vivisector (Ex)===
: '''Requires:''' Fighter 21, [[#Counterattack (Ex) | Counterattack]], [[#Destroyer (Su) | Destroyer]], [[#Steel Avalanche (Ex) | Steel Avalanche]]
: '''Requires:''' Fighter 21, [[#Counterattack (Ex) | Counterattack]], [[#Destroyer (Su) | Destroyer]], [[#Steel Avalanche (Ex) | Steel Avalanche]]
By taking this Combat Tactic, the Fighter permanently alters how their attacks are calculated.  Whenever they declare a full attack action and then make multiple attacks, the first attack with each hand is made at a -5 penalty, the second is taken as normal, the third attack receives a +2 bonus to hit, and the fourth attack receives a +7 bonus to hit.  Thus, if normal attacks were calculated as: +25, +20, +15, +10, after the fighter takes Vivisector, they become +20, +20, +17, +17.  All subsequent modifications to any attack rolls made during a full attack are made using these adjusted numbers as the fighter's base to-hit numbers.  If the fighter is ever granted an additional attack during a full attack, as by a haste spell, speed weapon, or any other effect, the additional attack is made at their full, unmodified BAB.  All other attacks, such as standard attacks, attacks of opportunity, attacks granted by feats, attacks granted by class features, attacks granted by spells or effects, etc, are unaffected by this tactic, and thus use the fighter's normal calculated to-hit.
By taking this Combat Tactic, the Fighter permanently alters how their attacks are calculated.  Whenever they declare a full attack action and then make multiple attacks, the first attack with each hand is made at a -5 penalty, the second is taken as normal, the third attack receives a +2 bonus to hit, and the fourth attack receives a +7 bonus to hit.  Thus, if normal attacks were calculated as: +25, +20, +15, +10, after the fighter takes Vivisector, they become +20, +20, +17, +17.  All subsequent modifications to any attack rolls made during a full attack are made using these adjusted numbers as the fighter's base to-hit numbers.  If the fighter is ever granted an additional attack during a full attack, as by a haste spell, speed weapon, or any other effect, the additional attack is made at their full, unmodified BAB.  All other attacks, such as attack actions, attacks of opportunity, attacks granted by feats, attacks granted by class features, attacks granted by spells or effects, etc, are unaffected by this tactic, and thus use the fighter's normal calculated to-hit.





Revision as of 01:20, 26 March 2020