Fighter Tactics: Difference between revisions

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: '''Requires:''' Fighter 1
: '''Requires:''' Fighter 1
: '''Stacks With:''' [[#Juggernaut (Ex)|Juggernaut]]
: '''Stacks With:''' [[#Juggernaut (Ex)|Juggernaut]]
During each encounter, when a fighter with this tactic moves and attacks, they may ignore a number of squares of [[Difficult Terrain]] equal to or less than their Combat Edge, if, and only if, they make an attack (melee, ranged, or combat maneuver) against an enemy in the same round as the movement. This ability works best when coupled with a Charge maneuver, but it may be used with the [[Spring Attack (Feat)]], any other ability that combines moving and attacking, and indeed, can be used simply by moving and attacking. This means that the Fighter can take one or more 5-foot steps into Difficult Terrain, for example.
During each encounter, when a fighter with this tactic moves and attacks, they may ignore a number of squares of [[Difficult Terrain]] equal to or less than their Combat Edge, if, and only if, they make an attack (melee, ranged, or combat maneuver) against an enemy in the same round as the movement. This ability works best when coupled with a [[Charge]] maneuver, but it may be used with the [[Spring Attack (Feat)]], any other ability that combines moving and attacking, and indeed, can be used simply by moving and attacking. This means that the Fighter can take one or more 5-foot steps into Difficult Terrain, for example.


The number of squares of Difficult Terrain they may ignore do not need to be congruent, or even traversed with the same move action. For example, if the Fighter has a Combat Edge of 6, they can move through a square of difficult terrain, two normal squares, and then a second square of Difficult terrain in round one to make an attack. They still have 4 squares of effect remaining, and can use some or all of it as they move further in subsequent rounds, up to a maximum number of squares equal to their Combat Edge.  
The number of squares of Difficult Terrain they may ignore do not need to be congruent, or even traversed with the same move action. For example, if the Fighter has a Combat Edge of 6, they can move through a square of difficult terrain, two normal squares, and then a second square of Difficult terrain in round one to make an attack. They still have 4 squares of effect remaining, and can use some or all of it as they move further in subsequent rounds, up to a maximum number of squares equal to their Combat Edge.  
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: '''Requires:''' Fighter 1
: '''Requires:''' Fighter 1
: '''Unlocks:''' [[#Bristling Charge (Ex)|Bristling Charge]]
: '''Unlocks:''' [[#Bristling Charge (Ex)|Bristling Charge]]
The fighter may take any path they like during a charge, provided that no square of movement moves them further from the target of their charge.  Furthermore, a fighter may declare a charge action against a square in their movement range even if they cannot see or otherwise perceive a target creature in that square.  If they have guessed wrong about where that invisible monster is, it's a bit embarrassing, but otherwise no harm done.
The fighter may take any path they like during a [[charge]], provided that no square of movement moves them further from the target of their charge.  Furthermore, a fighter may declare a charge action against a square in their movement range even if they cannot see or otherwise perceive a target creature in that square.  If they have guessed wrong about where that invisible monster is, it's a bit embarrassing, but otherwise no harm done.


===Diverse Background (Ex)===
===Diverse Background (Ex)===
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: '''Requires:''' Fighter 1
: '''Requires:''' Fighter 1
: '''Unlocks:''' [[#Startling Charge (Ex)| Startling Charge]], [[#Choose Your Battles (Ex) | Choose Your Battles]]  
: '''Unlocks:''' [[#Startling Charge (Ex)| Startling Charge]], [[#Choose Your Battles (Ex) | Choose Your Battles]]  
Once per encounter, a fighter with this tactic can move up to their speed, with any movement type they possess, as an immediate action.  This movement is resolved as an interrupt and may disrupt other creature's actions.  If this interrupts a creature's attack action, such as a charge, the attack must be resolved against the fighter, instead of the creature's original target. If the fighter chooses to use this tactic during a Surprise Round, they may move, and they are not Flat-Footed for the rest of the Surprise Round.
Once per encounter, a fighter with this tactic can move up to their speed, with any movement type they possess, as an [[immediate action]].  This movement is resolved as an interrupt and may disrupt other creature's actions.  If this interrupts a creature's attack action, such as a [[charge]], the attack must be resolved against the fighter, instead of the creature's original target. If the fighter chooses to use this tactic during a Surprise Round, they may move, and they are not [[Flat-Footed]] for the rest of the Surprise Round.


===Sudden Counterstrike (Ex) ===
===Sudden Counterstrike (Ex) ===
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: '''Requires:''' Fighter 11, [[#Startling Speed (Ex)|Startling Speed]]
: '''Requires:''' Fighter 11, [[#Startling Speed (Ex)|Startling Speed]]
: '''Unlocks:''' [[#Chose Your Battles (Ex) | Choose Your Battles]]
: '''Unlocks:''' [[#Chose Your Battles (Ex) | Choose Your Battles]]
Once per day, a fighter with this tactic can make a move action which ends with a [[Bull Rush]] maneuver as an immediate action.  This maneuver is resolved as an interrupt and may disrupt other creature's actions.  If this tactic is used to interrupt the move component of a creature's attack action, such as a charge, the attack must be resolved against the fighter, if possible, instead of the creature's original target. If the fighter chooses to use this tactic during a Surprise Round, they may move, and they are not Flat-Footed for the rest of the Surprise Round.
Once per day, a fighter with this tactic can make a move action which ends with a [[Bull Rush]] maneuver as an [[immediate action]].  This maneuver is resolved as an interrupt and may disrupt other creature's actions.  If this tactic is used to interrupt the move component of a creature's attack action, such as a [[charge]], the attack must be resolved against the fighter, if possible, instead of the creature's original target. If the fighter chooses to use this tactic during a Surprise Round, they may move, and they are not [[Flat-Footed]] for the rest of the Surprise Round.


===Sword and Dagger (Ex)===
===Sword and Dagger (Ex)===

Revision as of 13:04, 26 March 2020