Fire Beetle: Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - " (e.g. a swarm of vermin)" to "")
m (Text replacement - " <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. --> <!-- NOTE: If type or subtype is "Swarm", the space will default t...)
Line 238: Line 238:


| NudgeSpace =  
| NudgeSpace =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.               -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.
  <!-- NOTE: If type or subtype is "Swarm", the space will default to 10 ft.                                                                                 -->
        NOTE: If role is "Swarm", only put the space occupied by the COMPONENT CREATURE, NOT the space of the swarm, troop, or horde.
  <!-- NOTE: If type or subtype is "Troop", the space will default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium) -->
        NOTE: Swarms default to 10 feet. Troops default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium) -->


| NudgeReach =  
| NudgeReach =  

Revision as of 20:59, 18 April 2021

Fire Beetle (CR 1)

Neutral - Small - Vermin
Lore: Know (Nature)
2 17
Basic DC Full DC
Initiative
Initiative Icon 2.png
3
Perception:
13 +3
Passive Active
Ambush:
10+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
14
Man Def
Shield Icon 3.png
16
Monster Health
31 15 2
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +5
Refl: +0
Will: +0

Strong Against:

  • ER 10/Fire
  • (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Weak Against:

Offense

Size: Small
5 ft. 5 ft.
Space Reach
To-Hit
+3
Sword Icon 3.png
Man Off
+3
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x Pincers +3 (1d6/x2)
    as gnashing (physical, uncommon)

Full Attack (Melee):

  • 1x Pincers +3 (1d6/x2)
    as gnashing (physical, uncommon)
  • 2x Scratching Claws +3 (1d3/x2)
    as slashing (physical, common)

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

14
STR
12
DEX
12
CON
INT
10
WIS
8
CHA

Skills:

Languages:

Feats:

Special Abilities

Fire Spray (Su) Standard, 1/Enc

Once per encounter as a standard action, the fire beetle can spray fire in a 15-foot cone (3x3 square) adjacent to its space. All creatures caught wholly or partially in this space suffer 1d4 fire (energy, common) damage, with a Reflex save DC 14 for half damage.

Fire Beetle

Fire Beetle

Fire beetles are deadly threats. If one of them manages to get into your house, they cause fires. As a result, most places have bounties on them. Exterminating them is generally considered a high priority in civilized areas. They are given far more attention than their low CR might otherwise indicate.

Combat Tactics

Fire beetles are the very definition of stupid. They will run up to you and try to eat you, though they prefer their food cooked (mmm, caramelized), so they will always use Fire Spray early in a fight.

Note that Fire Beetles are effectively immune to their own Fire Spray attacks, so they will use them with wild abandon. Which is lucky, since they're vastly stupid.

Out of Combat

Out of combat, fire beetles can use Fire Spray once per minute. They prefer to build nests in char and ash, and can be found in burned-out stumps in the wild, as well as in old burns that are regrowing. They can be found in old ruins, usually in or near the remains of some old conflagration. Fire beetles are mildly attracted to open flames, and have been known to fly toward and bask in fires. It is not uncommon for adventurers in the wilderness to wake up to find their campfire nearly smothered under basking fire beetles...which promptly startle and attack.

There's a reason why they are widely reviled and hunted.

Rewards

XP: 400

Treasure: Sellable Goods worth 219 gp.

Weight: 10 lbs.     Volume: 0.4 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)