Fire Beetle: Difference between revisions
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{{Template:Monster | |||
| CR=1/2 | |||
= | | MonsterName=Fire Beetle (Summoned) | ||
| Description=Fire beetles are deadly threats. If one of them manages to get into your house, they cause fires. As a result, most places have bounties on them. Exterminating them is generally considered a high priority in civilized areas. They are given far more attention than their low CR might otherwise indicate. | |||
| Image=fire_beetle.jpg | |||
| Alignment=Neutral | |||
= | | Size=Small | ||
| Type=Vermin | |||
| NudgeInit= <!--Values: vhi (+8), hi (+4), lo (-4), vlo (-8), or leave blank--> | |||
| Senses= <!--List the sense type and the distance it can perceive (e.g. "Standard Darkvision 60 ft.")--> | |||
= | | NudgePerception= <!--Values: vhi (+8), hi (+4), lo (-4), vlo (-8), or leave blank--> | ||
| NudgeAC= <!--Values: vhi (+4), hi (+2), lo (-2), vlo (-4), or leave blank--> | |||
| NudgeHitPoints= <!--Values: vhi (+15%), hi (+7%), lo (-7%), vlo (-15%), or leave blank--> | |||
| Fort=S <!--Values: "S" (for Strong save), leave blank for Weak save--> | |||
| Refl= <!--Most monsters have 1 strong save and 2 weak saves--> | |||
| Will= <!--Heavies, Tanks, Threats and Villains have 2 strong saves, dragons have 3 strong saves--> | |||
| SR= <!--Values: Y (for Yes), or leave blank--> | |||
| SpecialDefenses=ER 10/fire <!--Put any DR or ER values here--> | |||
= | | StrongAgainst= <!--Put any immunity or hardened values here; immunities based on type (e.g. vermin) are automatically added--> | ||
| WeakAgainst= <!--Put any vulnerable or defenseless values here; vulnerabilities based on type are automatically added--> | |||
| MoveTypes=Walk 30 ft., Climb 20 ft. | |||
<!--Attack Information--> | |||
| MeleeOrNatural=Natural <!--REQUIRED; Values: "Melee" (for weapon-wielding monsters), or "Natural" (for natural attacks)--> | |||
=== | | PriAtkName=Pincer <!--name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite")--> | ||
; | | PriAtkNotes= <!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | ||
| PriAtkVSTouchAC= <!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | |||
| PriAtkIsAuto-Hit= <!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | |||
| NudgePriToHit= <!--Values: vhi (+4), hi (+2), lo (-2), vlo (-4), or leave blank--> | |||
| NudgePriDamage= <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
=== | | SecAtkName=Claw <!--name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none--> | ||
| SecAtkNotes= <!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | |||
| SecAtkVSTouchAC= <!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | |||
| SecAtkIsAuto-Hit= <!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | |||
| NudgeSecToHit= <!--Values: vhi (+4), hi (+2), lo (-2), vlo (-4), or leave blank--> | |||
| NudgeSecDamage= <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
=== | |||
Fire beetles are the very definition of stupid. They will run up to you and try to eat you, though they prefer their food cooked (mmm, caramelized), so they will always use Fire Spray early in a fight. | | MultipliedDamageType= <!--Roles only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg)--> | ||
| RangedAtkName= <!--Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack--> | |||
| RangedAtkNotes= <!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | |||
| HasRangedFullAttack= <!--Values: Y (for yes), or leave blank (for no)--> | |||
| RangedAtkVSTouchAC= <!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | |||
| RangedAtkIsAuto-Hit= <!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | |||
| NudgeRangedToHit= <!--Values: vhi (+4), hi (+2), lo (-2), vlo (-4), or leave blank--> | |||
| NudgeRangedDamage= <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!--Ability Scores--> | |||
| Str=14 | |||
| Dex=12 | |||
| Con=12 | |||
| Int=— | |||
| Wis=10 | |||
| Cha=8 | |||
<!--Feats--> | |||
| Feat1= <!--Just the feat name; will be autolinked, and ShortDesc added--> | |||
| Feat2= | |||
| Feat3= | |||
| Feat4= | |||
| Skill1= <!--Link manually (knowledge and perform skills are too weird to auto-link)--> | |||
| NudgeSkill1= <!--Values: vhi (+8), hi (+4), lo (-4), vlo (-8), or leave blank--> | |||
| Skill2= | |||
| NudgeSkill2= | |||
| Skill3= | |||
| NudgeSkill3= | |||
| Skill4= | |||
| NudgeSkill4= | |||
| Languages=none <!--Comma-separated list--> | |||
<!--SPECIAL ABILITIES VARIABLES: | |||
Put these variables directly in the description text of the special ability to insert numbers appropriate to the monster's CR. | |||
{{#var:PrimaryToHit}} - inserts the monster's to-hit value, adjusted with NudgePriToHit | |||
{{#var:SaveDC}} - inserts a save DC for a special attack. Output will be just the number for the save. | |||
{{#var:SpecialDmg}} - inserts damage numbers for a standard or AOE special attack. | |||
{{#var:SwiftSpecialDmg}} - inserts damage numbers for a swift action attack or attack with status conditions. | |||
{{#var:AlphaSpecialDmg}} - inserts damage numbers for an alpha strikes; reserved primarily for threats, villains and dragons. | |||
--> | |||
| Ability-1-Name=Fire Spray | |||
| Ability-1-Type=Su | |||
| Ability-1-Concentration= | |||
| Ability-1-Description=Once per encounter as a standard action, the fire beetle can spray fire in a 15-foot cone (auto-hit). This deals {{#var:SpecialDmg}} fire damage, with a Reflex save DC {{#var:SaveDC}} for half damage. | |||
| CombatTactics=Fire beetles are the very definition of stupid. They will run up to you and try to eat you, though they prefer their food cooked (mmm, caramelized), so they will always use Fire Spray early in a fight. | |||
Note that Fire Beetles are immune to their own Fire Spray attacks, so they will use them with wild abandon. Which is lucky, since they're vastly stupid. | Note that Fire Beetles are immune to their own Fire Spray attacks, so they will use them with wild abandon. Which is lucky, since they're vastly stupid. | ||
Out of combat, fire beetles can use Fire Spray once per minute. | | OutOfCombat=Out of combat, fire beetles can use Fire Spray once per minute. | ||
}} |
Revision as of 19:56, 7 May 2016
Fire Beetle (Summoned) (CR 0.5)
Neutral - Small - Vermin |
---|
Lore: | Know (Nature) | ||
1 | 16 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
-2 | +-12 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
0 | 0 | 1 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +0 |
Refl: | +0 |
Will: | +0 |
Strong Against:
- ER 10/fire
- (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Offense
Standard Attack (Melee):
- 1x Pincer +0 (0/x2)
as undefined damage typeExpression error: Unexpected < operator.
Full Attack (Melee):
- 1x Pincer +0 (0/x2)
as undefined damage typeExpression error: Unexpected < operator.
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
14 |
STR |
12 |
DEX |
12 |
CON |
Expression error: Unrecognized punctuation character "&". |
INT |
10 |
WIS |
8 |
CHA |
Special Abilities
Fire Spray (Su) |
Once per encounter as a standard action, the fire beetle can spray fire in a 15-foot cone (auto-hit). This deals fire damage, with a Reflex save DC for half damage. |
Fire Beetle (Summoned)
Fire beetles are deadly threats. If one of them manages to get into your house, they cause fires. As a result, most places have bounties on them. Exterminating them is generally considered a high priority in civilized areas. They are given far more attention than their low CR might otherwise indicate.
Combat Tactics
Fire beetles are the very definition of stupid. They will run up to you and try to eat you, though they prefer their food cooked (mmm, caramelized), so they will always use Fire Spray early in a fight.
Note that Fire Beetles are immune to their own Fire Spray attacks, so they will use them with wild abandon. Which is lucky, since they're vastly stupid.
Out of Combat
Out of combat, fire beetles can use Fire Spray once per minute.
Rewards
XP: 0
Treasure: Sellable Goods worth 0 gp.
- Weight: 5 lbs. Volume: 0.2 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |