Fire Brand (Discovery): Difference between revisions

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[[Category:Epic Path]]
{{Template:Discovery
[[Category:Alchemist Discoveries]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Alchemist]] page.''
* ''Go back to the [[Alchemist Discoveries]] page.''


=== Fire Brand ===
| IsBombMod=<onlyinclude>{{#ifeq:{{{transcludesection|IsBombMod}}}
| IsBombMod|
}}</onlyinclude>


'''Prerequisites''': -
| Flavor =


'''Benefit''': An alchemist with this discovery can expend one daily bomb use to apply the bomb reagents to his weapon as a swift action. A weapon treated this way deals fire damage as if it had the [[Smoldering (Melee Weapon Magic Property)|Smoldering]] magic weapon property.
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|Su
}}</onlyinclude>
 
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|-
}}</onlyinclude>
 
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit|An alchemist with this discovery can expend one daily bomb use to apply the bomb reagents to their weapon as a swift action. A weapon treated this way deals fire damage as if it had the [[Smoldering (Melee Weapon Magic Property)|Smoldering]] magic weapon property.  This effect persists until the end of the current encounter, the end of the next encounter, the start of the alchemist's next full night's rest, or 24 hours, whichever of these occurs soonest.
   
   
At 10th level, the weapon is treated as if it had the [[Flaming (Melee Weapon Magic Property)|Flaming]] magic weapon property. The bomb reagents continue burning for 1 minute or until extinguished by dousing the weapon in water.  
At 10th level, the weapon is treated as if it had the [[Flaming (Melee Weapon Magic Property)|Flaming]] magic weapon property.  


An alchemist can use this ability with natural weapons, but he takes 1d6 points of fire damage per round for each natural weapon treated.
An alchemist can use this ability with natural weapons, but he takes 1d6 points of fire damage per round for each natural weapon treated.
}}</onlyinclude>
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Use a bomb to set your weapon on fire
}}</onlyinclude>
}}

Latest revision as of 13:17, 21 November 2019

Ability Type: Su

Prerequisites: -

Benefit: An alchemist with this discovery can expend one daily bomb use to apply the bomb reagents to their weapon as a swift action. A weapon treated this way deals fire damage as if it had the Smoldering magic weapon property. This effect persists until the end of the current encounter, the end of the next encounter, the start of the alchemist's next full night's rest, or 24 hours, whichever of these occurs soonest.

At 10th level, the weapon is treated as if it had the Flaming magic weapon property.

An alchemist can use this ability with natural weapons, but he takes 1d6 points of fire damage per round for each natural weapon treated.