Fire Giant Picker: Revision history

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Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

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4 February 2021

  • curprev 13:2013:20, 4 February 2021Reese talk contribsm 67,554 bytes +6,029 Text replacement - "{{Malady | Name = | Intensity = | Save-Type = | Save-Mod = | Frequency = | Effect = | Fruition = | F-Duration = }} --> <!-- COMBAT TACTICS -->" to "{{Malady | Name = | Intensity = | Save-Type = | Save-Mod = | Freque...
  • curprev 02:3402:34, 4 February 2021Reese talk contribsm 61,525 bytes +6,137 Text replacement - "{{Malady | Name = | Intensity = | Save-Type = | Save-Mod = | Frequency = | Effect = | Fruition = | F-Duration = }} --> <!-- COMBAT TACTICS -->" to "{{Malady | Name = | Intensity = | Save-Type = | Save-Mod = | Freque...

3 February 2021

  • curprev 22:0322:03, 3 February 2021Reese talk contribsm 55,388 bytes +3,787 Text replacement - "{{Malady | Name = | Intensity = | Save-Type = | Save-Mod = | Frequency = | Effect = | Fruition = | F-Duration = }} --> <!-- COMBAT TACTICS -->" to "{{Malady | Name = | Intensity = | Save-Type = | Save-Mod = | Freque...

24 January 2021

23 January 2021

20 January 2021

  • curprev 21:1121:11, 20 January 2021Reese talk contribsm 50,693 bytes +2 Text replacement - " <!-- Values: Heavy, Henchman, Killer, Leader, Legend, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank -->" to " <!-- Values: Heavy, Killer, Leader, Legend, Minion, Shooter, Slirmisher, Sneak, Tank, Threat, Villain...
  • curprev 20:0320:03, 20 January 2021Reese talk contribsm 50,691 bytes −28 Text replacement - "| Restrict-Role-Henchman = " to ""

13 January 2021

10 January 2021

  • curprev 03:1103:11, 10 January 2021Reese talk contribsm 51,724 bytes +119 Text replacement - "| Sense-Watersense-Range = " to "| Sense-Watersense-Range = <!-- If you want custom text in the 'Senses' field, use the field below, or leave blank --> | Senses-Custom-Text = "
  • curprev 00:4300:43, 10 January 2021Reese talk contribsm 51,605 bytes +125 Text replacement - "| Move-Type-Greater-Teleport-Speed = " to "| Move-Type-Greater-Teleport-Speed = <!-- If you want custom text in the 'Move Type' field, use the field below, or leave blank --> | Move-Type-Custom-Text = "

9 January 2021

  • curprev 19:0719:07, 9 January 2021Reese talk contribsm 51,480 bytes 0 Text replacement - "| Move-Type-Lesser Flight-Speed = | Move-Type-Greater Flight-Speed = " to "| Move-Type-Lesser-Flight-Speed = | Move-Type-Greater-Flight-Speed = "
  • curprev 18:1818:18, 9 January 2021Reese talk contribsm 51,480 bytes +50 Text replacement - " <!-- SENSES --> <!-- These senses have no ranges; the monster either has them (Value: "Y") or doesn't (leave blank) --> | Sense-Has-Standard-Senses = Y | Sense-Is-Blind-to-Vision = | Sense-Is-Blind-to-Sound = | Sense-Is-Blin...

3 January 2021

  • curprev 22:5422:54, 3 January 2021Reese talk contribsm 51,430 bytes +735 Text replacement - "| NudgeSpace" to " <!-- MOVE TYPES --> <!-- If the monster has a given movement type, list the speed, in feet (just the number only), below; if they don't have that movement type, leave it blank -->...
  • curprev 17:5217:52, 3 January 2021Reese talk contribsm 50,695 bytes +826 Text replacement - "| NudgePerception" to " <!-- SENSES --> <!-- These senses have no ranges; the monster either has them (Value: "Y") or doesn't (leave blank) --> | Sense-Has-Standard-Senses = Y | Sense-Is-Blind-to-Vision = | Sense-Is-Blind-to-S...

2 January 2021

  • curprev 15:3615:36, 2 January 2021Reese talk contribsm 49,869 bytes +455 Text replacement - " <!-- Values: Heavy, Henchman, Killer, Leader, Legend, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank --> }}</onlyinclude> | Associated-Role-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Associated-Role-Notes}...

28 January 2020

15 January 2020

  • curprev 15:3215:32, 15 January 2020Reese talk contribsm 49,410 bytes +24 Text replacement - " Effect list effect. Example: {{Ability-Dmg}} STR dilution and {{Standard-Dmg}} non-lethal damage per interval. Fruition list fruition. Examples: all non-lethal damage becomes lethal; victim dies;...

28 November 2019

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