Flail (Weapon): Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with "{{Template:Weapon | Name = Flail | Image = flail.jpg | Proficiency = Martial | Type = 1-Hand | Cost = 8 gp | TinyDmg = 1d4 | SmallDmg = 1d6 | MedDmg = 1d8 | LgDmg = 2...")
 
No edit summary
Line 25: Line 25:
| Weight = 5 lbs
| Weight = 5 lbs


| DamageType = Bludgeoning
| DamageType = {{dmg|Bludgeoning}}


| Quality1 = Disarm
| Quality1 = Disarm

Revision as of 19:52, 28 July 2018

Flail 1-Hand / Martial [edit]
Flail
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
8 gp 1d6 1d8 2d6 x2 - 5 lbs Bludgeoning (physical, common)
Weapon Qualities: Disarm, Trip
Start with a morning star and break the spiked head off. Lose half of the handle and attach what's left to a sturdy length of thick chain. Weld the cruelly spiked head to the end of the chain and you wind up with the flail, a nasty piece of work if you've ever seen one. Flails can bend and curve around objects, and for that reason flails give a hefty bonus to your disarm and trip combat maneuvers. The Flail belongs to the "Flails" weapon group.