Flail (Weapon): Difference between revisions

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| Quality1 = Disarm
| Quality1 = Disarm
| Quality2 = Trip
| Quality2 = Intimidating
| Quality3 =  
| Quality3 = Trip
| Quality4 =  
| Quality4 =  
| Quality5 =  
| Quality5 =  

Latest revision as of 16:43, 23 April 2020

Flail 1-Hand / Martial [edit]
Flail
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
8 gp 1d6 1d8 2d6 x2 - 5 lbs Bludgeoning (physical, common)
Weapon Qualities: Disarm, Intimidating, Trip
Start with a morning star and break the spiked head off. Lose half of the handle and attach what's left to a sturdy length of thick chain. Weld the cruelly spiked head to the end of the chain and you wind up with the flail, a nasty piece of work if you've ever seen one. Flails can bend and curve around objects, and for that reason flails give a hefty bonus to your disarm and trip combat maneuvers. The Flail belongs to the "Flails" weapon group.