Flail (Weapon)

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Revision as of 18:25, 16 August 2016 by Reese (talk | contribs) (Created page with "{{Template:Weapon | Name = Flail | Image = flail.jpg | Proficiency = Martial | Type = 1-Hand | Cost = 8 gp | TinyDmg = 1d4 | SmallDmg = 1d6 | MedDmg = 1d8 | LgDmg = 2...")
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Flail 1-Hand / Martial [edit]
Flail
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
8 gp 1d6 1d8 2d6 x2 - 5 lbs Bludgeoning
Weapon Qualities: Disarm, Trip
Start with a morning star and break the spiked head off. Lose half of the handle and attach what's left to a sturdy length of thick chain. Weld the cruelly spiked head to the end of the chain and you wind up with the flail, a nasty piece of work if you've ever seen one. Flails can bend and curve around objects, and for that reason flails give a hefty bonus to your disarm and trip combat maneuvers. The Flail belongs to the "Flails" weapon group.