Flaming (Melee Weapon Magic Property): Difference between revisions

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* '''Aura''' moderate evocation; '''CL''' 10th; '''Weight''' -
* '''Aura''' moderate evocation; '''CL''' 10th; '''Weight''' -


Upon command, as a standard action, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given to extinguish.
Upon command, as a standard action, a flaming weapon is sheathed in fire that deals an extra 2d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given to extinguish.


While the flaming effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light). Note that entering a stealth stance is impossible while carrying a light source.
While the flaming effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light). Note that entering a stealth stance is impossible while carrying a light source.


* ''[[Creator]] Feat, flame blade, flame strike, or fireball; Cost +1 bonus''
* ''[[Creator]] Feat, flame blade, flame strike, or fireball; Cost +1 bonus''

Revision as of 21:49, 1 January 2016


Flaming

  • Price: +1 bonus
  • Aura moderate evocation; CL 10th; Weight -

Upon command, as a standard action, a flaming weapon is sheathed in fire that deals an extra 2d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given to extinguish.

While the flaming effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light). Note that entering a stealth stance is impossible while carrying a light source.

  • Creator Feat, flame blade, flame strike, or fireball; Cost +1 bonus