Flaming (Melee Weapon Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with '''Go back to Reese's Campaign page.'' ''Go back to Magic Item Properties page.'' ''Go back to Magic Properties - Melee Weapons page.'' === Flaming === * '''…')
 
No edit summary
Line 4: Line 4:


''Go back to [[ Magic Properties - Melee Weapons ]] page.''
''Go back to [[ Magic Properties - Melee Weapons ]] page.''
''Go back to [[ Magic Properties - Ranged Weapons ]] page.''





Revision as of 21:35, 21 November 2013

Go back to Reese's Campaign page.

Go back to Magic Item Properties page.

Go back to Magic Properties - Melee Weapons page.

Go back to Magic Properties - Ranged Weapons page.


Flaming

  • Price: +1 bonus
  • Aura moderate evocation; CL 10th; Weight

Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given.

  • Craft Magic Arms and Armor, flame blade, flame strike, or fireball; Cost +1 bonus