Foo Creature: Difference between revisions
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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | | Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | ||
| Description| 'Foo Creature' is a pattern that can be added to any creature that is a Higher Good variant of a base creature, typically brought from the Plane of Goodness or other bright, shining realm. Foo creatures look like their base creature, except they are almost hyper-real, with vivid colors and crisp, strongly-detailed features such as large, bright eyes, extravagant whiskers and luxurious fur, shining with goodness and bursting with health. | | Description| '''''Foo Creature''''' is a pattern that can be added to any creature that is a Higher Good variant of a base creature, typically brought from the Plane of Goodness or other bright, shining realm. Foo creatures look like their base creature, except they are almost hyper-real, with vivid colors and crisp, strongly-detailed features such as large, bright eyes, extravagant whiskers and luxurious fur, shining with goodness and bursting with health. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}} | | Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}} | ||
| Initiative-Adj| | | Initiative-Adj| 1 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Skill-Perception-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Skill-Perception-Adj}}} | | Skill-Perception-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Skill-Perception-Adj}}} | ||
| Skill-Perception-Adj| | | Skill-Perception-Adj| 1 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}} | | Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}} | ||
| Hit-Points-Adj| | | Hit-Points-Adj| 1 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Fort-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Fort-Adj}}} | | Fort-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Fort-Adj}}} | ||
| Fort-Adj| | | Fort-Adj| 1 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Refl-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Refl-Adj}}} | | Refl-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Refl-Adj}}} | ||
| Refl-Adj| | | Refl-Adj| 1 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Will-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Will-Adj}}} | | Will-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Will-Adj}}} | ||
| Will-Adj| | | Will-Adj| 1 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| AC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|AC-Adj}}} | | AC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|AC-Adj}}} | ||
| AC-Adj| | | AC-Adj| 1 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Blindsense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Blindsense-Range}}} | | Blindsense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Blindsense-Range}}} | ||
| Blindsense-Range| 30 | | Blindsense-Range| {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 20|1 = 30|2 = 30|3 = 40|4 = 40|5 = 60|6 = 60|7 = 80|8 = 100}} | ||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | <!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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<!-- SPECIAL ABILITY 1 --> | <!-- SPECIAL ABILITY 1 --> | ||
| Special-Ability-1-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Name}}} | | Special-Ability-1-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Name}}} | ||
| Special-Ability-1-Name| | | Special-Ability-1-Name| Stoney Form | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Ability-1-Type| Su | | Special-Ability-1-Type| Su | ||
<!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | ||
}}</onlyinclude> | |||
| Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}} | |||
| Special-Ability-1-Action-Required| Standard or Swift | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Ability-1-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Description}}} | | Special-Ability-1-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Description}}} | ||
| Special-Ability-1-Description| As a standard action, a Foo Creature may transform itself into a stone statue. Its appearance changes to become that of a statue, which may or may not match its appearance as a Foo Creature. In areas where there is other statuary, as is frequently the case in temples, public squares, and the like, a Foo Creature may, if unobserved, roll a Stealth Check and take 20 on the die, in order to conceal itself. | | Special-Ability-1-Description| As a standard action, a Foo Creature may transform itself into a stone statue. Its appearance changes to become that of a statue, which may or may not match its appearance as a Foo Creature. In areas where there is other statuary, as is frequently the case in temples, public squares, and the like, a Foo Creature may, if unobserved, roll a Stealth Check and take 20 on the die, in order to conceal itself. | ||
While in Stoney Form, the Foo Creature gains DR 20+{{CR}}/- , ER 20+{{CR}}/- and fast healing {{CR}}. It loses use of all senses except Blindsense and may not take any action other than dropping Stoney Form, which is a swift action. Foo creatures often serve as guardians for places of religious | While in Stoney Form, the Foo Creature gains DR 20+{{CR}}/- , ER 20+{{CR}}/- and fast healing {{CR}}. It loses use of all senses except Blindsense and may not take any action other than dropping Stoney Form, which is a swift action. Foo creatures often serve as guardians for places of religious significance, and as such, they are effective ambushers, seeming to appear out of sculpture gardens, formal halls, even bas-reliefs, to defend against defilers. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Ability-2-Type| | | Special-Ability-2-Type| | ||
<!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | ||
}}</onlyinclude> | |||
| Special-Ability-2-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Action-Required}}} | |||
| Special-Ability-2-Action-Required| | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Ability-3-Type| | | Special-Ability-3-Type| | ||
<!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | ||
}}</onlyinclude> | |||
| Special-Ability-3-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Action-Required}}} | |||
| Special-Ability-3-Action-Required| | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
Latest revision as of 14:50, 15 May 2022
Foo Creature Pattern (+1 CR)
- Alignment: changes to Pure Good
- Type: changes to Outsider
- Subtype: add Good to subtypes
Foo Creature is a pattern that can be added to any creature that is a Higher Good variant of a base creature, typically brought from the Plane of Goodness or other bright, shining realm. Foo creatures look like their base creature, except they are almost hyper-real, with vivid colors and crisp, strongly-detailed features such as large, bright eyes, extravagant whiskers and luxurious fur, shining with goodness and bursting with health.
This creature seems empowered by higher forces, and moves with odd stiffness, but it seems no less dangerous for it.
General
- Init: +1 CRs greater than base creature.
- Ambush Chance: -2 (better at ambushes)
- Senses:
- Blindsense 20 ft.
- Perception: +1 CRs greater than base creature.
- Movement Types:
Defense
- AC: +1 CRs greater than base creature.
- Hit Points: +1 CRs greater than base creature.
- Fort: +1 CRs greater than base creature.
- Refl: +1 CRs greater than base creature.
- Will: +1 CRs greater than base creature.
- Special Defenses:
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +1 CRs greater than base creature.
- Damage: +1 CRs greater than base creature.
- Save DC's: +1 CRs greater than base creature.
Statistics
- Str: Dex: Con: Int: Wis: Cha: 4
- Feats:
- Skills:
- creature adds +1 CRs to its Stealth skill.
- Languages: