Form of the Dragon III (Sorcerer/Wizard Spell): Difference between revisions

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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[Transmutation]]
| School|[[Transmutation]]
}}</onlyinclude>
}}</onlyinclude> (polymorph)
 


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S, M
| Components|V, S, M
}}</onlyinclude> (a scale of the dragon type you plan to assume)
}}</onlyinclude> (A tiny carving of the dragon you plan to emulate, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
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| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|1 min/lvl (D)
| Duration|Encounter
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>
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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|Weak
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
| Lays-Charge|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>
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| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
| Charge-Notes|
| Charge-Notes|{{#!:
: {{smaller|(see also: [[Form of the Dragon I (Spell)]], [[Form of the Dragon II (Spell)]])}}
}}
}}</onlyinclude>
}}</onlyinclude>


| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|yes (harmless)
| SR|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description = This spell functions as [[Form of the Dragon II (Spell)]] except that it also allows you to assume the form of a Huge chromatic or metallic [[Dragon]]. You gain the following abilities:
| Description = When you cast this spell, you change yourself into the semblance of a dragon!  You grow huge and terrible, you have a powerful jaw on a long, sinuous neck, you walk on all fours and have mighty wings.  You must choose at the time of casting one of the Draconic Types below you wish to emulate.  Once chosen, you may not change this form unless you change back to your normal form and cast this spell again. When you cast this spell, your body is utterly consumed by the draconic form you choose, and all of your abilities become those of your new form.
:* +10 [[Size Bonus]] to [[Strength]]
 
:* +8 Size Bonus to [[Constitution]]
: The base abilities of your new, draconic, form are based upon the template below. You gain all of the abilities of the template whose CR matches your character level at the time you cast this spell.
:* +8 [[Natural Armor Bonus]]
{{Transmog-Lists
:* [[Greater Flight]] 120 feet (poor)
| Natural-Only = Y
:* [[Blindsense]] 60 feet
| Melee-Only =
:* [[Darkvision]] 120 feet
| Natural-With-Weak-Ranged =
:* a [[Breath Weapon (Monster Ability)|Breath Weapon]]  
| Melee-With-Weak-Ranged =
:* [[DR]] 10/magic
| Natural-With-Strong-Ranged =
:* [[Frightful Presence (Monster Ability)|Frightful Presence]] (DC equal to the DC for this spell)
| Melee-With-Strong-Ranged =
:* [[Immunity]] to one element (of the same type form of the Dragon I grants resistance to)
}}
 
: This spell converts you completely and utterly into the form of the draconic creature you choose. Unlike most polymorph type spells, there is no chance you can effectively mimic an actual Dragon with this spell, and so there is no bonus to your Disguise rolls from this spell.  Now, if you are so good you can fool people into thinking you're a Dragon with pure Skill, then congratulations! Regardless of which Dragon Type you choose to become, your actual type becomes Protean for the duration of the spell (and, as a result, you gain a vulnerability to silvered weapons, taking 50% extra damage from them).
 
: This spell always makes you into a sized Huge Draconic Creature.
 
: While under the effects of this spell, the following rules apply to the template above you choose: Size huge creatures do not have to [[Squeezing|Squeeze]] to fit into a Huge space (180 inches or greater, 3 squares), suffer a -2 size penalty to AC (both regular and flat-footed), and [[Stealth]] checks, gain a +2 bonus to their [[Might]] skill and [[Maneuver Defense]], and their [[Walk]] speed is increased by +10 feet.  Size Huge creatures cannot share a 5-foot-square with another creature, unless squeezing.
 
: You gain the powers below, depending upon the type of Dragon you choose. These powers are added to the base powers of the template you chose above, and never apply to your normal form.
 
::* Gain [[Greater Flight]] 120 feet.
 
::* During any Full Attack action, your Claw attacks are Area of Effect, and you may roll an attack against all creatures wholly or partially within a 10 foot (2x2) area, of which area at least one square must be within your melee Reach (see below). Roll damage once and apply it to all creatures struck. NOTE: This means you can accidentally hit your friends! Use with caution.
 
::* Your melee attacks have a Reach of ten feet. (See above for special Full Attack benefits.)
 
::* Once per encounter you gain a Breath Weapon. As a standard action, you may roll {{circle|6}} and apply it to all creatures wholly or partially in a space defined by the dragon type below. If you wish, you may Mana Burn when you cast this spell to increase this damage, but you may NOT Mana Burn at the time when you use this ability, because while Polymorphed, you do not have any spells. Affected creatures are allowed a Reflex saving throw against the DC listed in the template above to take half damage. This damage is inflicted in the damage type listed in the dragon type you choose below. NOTE: In Draconic form you do not have access to any Feats, which includes Selective! Use with caution.
 
::* Once per encounter you gain a semblance of a Dragon's terrible Roar. As a standard action, you may roll {{circle|6}} and apply it to all creatures within 20 feet of your space. If you wish, you may Mana Burn when you cast this spell to increase this damage, but you may NOT Mana Burn at the time when you use this ability, because while Polymorphed, you do not have any spells. Affected creatures are allowed a Fortitude saving throw against the DC listed in the template above to take half damage. This damage is always inflicted {{dmg|Sonic}}. NOTE: In Draconic form you do not have access to any Feats, which includes Selective! Use with caution.
 
::* NOTE: If you Mana Burn when casting this spell, the Circle of both the abilities above are increased.
 
Dragon Types Available:
 
:*'''Black Dragon:''' Breath Weapon is a 40-foot cone (8x8 space adjacent to your space) of {{dmg|negative}} damage, gain [[Swim]] 90 feet
 
:*'''Blue Dragon:''' Breath Weapon is a 40-foot cone (8x8 space adjacent to your space) of {{dmg|electricity}} damage, gain [[Burrowing]] 40 feet
 
:*'''Green Dragon:''' Breath Weapon is a 40-foot cone (8x8 space adjacent to your space) of {{dmg|acid}} damage, gain [[Brachiating]] 60 feet
 
:*'''Red Dragon:''' Breath Weapon is a 40-foot cone (8x8 space adjacent to your space) of {{dmg|fire}} damage, gain [[hardened]] to fire damage
 
:*'''White Dragon:''' Breath Weapon is a 40-foot cone (8x8 space adjacent to your space) of {{dmg|cold}} damage, gain [[Vaulting]] 90 feet
 


:You also gain one bite (2d8), two claws (2d6), two wing attacks (1d8), and one tail slap attack (2d6).  
: While you are polymorphed, you do not gain access to any of your normal abilities, or any of the abilities of any creature type you are emulating, unless it is part of your ability to change your shape. You cannot use feats or skills based upon your normal self, you do not gain or lose any modifiers for any Stats, you gain no benefit or penalty for any normal magic item, you do not have your normal armor class, hit points, maneuver offense or defense, saving throw bonuses, class abilities, or anything else.  For all intents and purposes, the polymorph has 'overwritten' your entire self, and the only abilities you have are those of your assumed form, and any abilities granted to you by the change into this new shape.


:You can use the breath weapon as often as you like, but you must wait 1d4 rounds between uses. All Breath Weapons deal 12d8 points of damage and allow a [[REFL]] save for half damage. Line Breath Weapons increase to 100-foot lines and cones increase to 500-foot cones.
:All damage you suffer while polymorphed is tallied against your new form's hit point total. If you change back to your normal form while still damaged, all of that damage transfers to your normal form as non-lethal damage.  If you are driven unconscious (your hit points reduced to zero or less) while in your polymorphed form, the spell is immediately dispelled and you revert to your normal form, and all damage your polymorphed form suffered (including any negative hit points the 'final blow' gave you) is doubled, and then applied to your normal hit points as non-lethal damage. This is very likely to drive you [[unconscious]], also leaving you helpless. If your polymorphed form was suffering from any disease, poison, or any other condition of any sort when the spell ends, then that condition transfers to your true form as well. 
 
: While you are polymorphed, you may still be healed by your allies, and you still count as their ally for any abilities they possess.




{{#!:
: {{smaller|(see also: [[Form of the Dragon II (Spell)]], [[Form of the Dragon II (Spell)]])}}
}}


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Turns you into a Huge Dragon.
| ShortDesc|Turns you into a huge draconic creature.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}</onlyinclude>
}}
}}

Revision as of 18:03, 19 November 2018

Level: Sorcerer/Wizard 8
School: Transmutation (polymorph)

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S, M (A tiny carving of the dragon you plan to emulate, worth 1 gp.)

Effect

Range: Self
Target or Area: you
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

When you cast this spell, you change yourself into the semblance of a dragon! You grow huge and terrible, you have a powerful jaw on a long, sinuous neck, you walk on all fours and have mighty wings. You must choose at the time of casting one of the Draconic Types below you wish to emulate. Once chosen, you may not change this form unless you change back to your normal form and cast this spell again. When you cast this spell, your body is utterly consumed by the draconic form you choose, and all of your abilities become those of your new form.
The base abilities of your new, draconic, form are based upon the template below. You gain all of the abilities of the template whose CR matches your character level at the time you cast this spell.
Natural Attacks (No Ranged)
CR 1 CR 2 CR 3 CR 4 CR 5 CR 6 CR 7 CR 8 CR 9 CR 10
CR 11 CR 12 CR 13 CR 14 CR 15 CR 16 CR 17 CR 18 CR 19 CR 20
CR 21 CR 22 CR 23 CR 24 CR 25 CR 26 CR 27 CR 28 CR 29 CR 30
CR 31 CR 32 CR 33 CR 34 CR 35
This spell converts you completely and utterly into the form of the draconic creature you choose. Unlike most polymorph type spells, there is no chance you can effectively mimic an actual Dragon with this spell, and so there is no bonus to your Disguise rolls from this spell. Now, if you are so good you can fool people into thinking you're a Dragon with pure Skill, then congratulations! Regardless of which Dragon Type you choose to become, your actual type becomes Protean for the duration of the spell (and, as a result, you gain a vulnerability to silvered weapons, taking 50% extra damage from them).
This spell always makes you into a sized Huge Draconic Creature.
While under the effects of this spell, the following rules apply to the template above you choose: Size huge creatures do not have to Squeeze to fit into a Huge space (180 inches or greater, 3 squares), suffer a -2 size penalty to AC (both regular and flat-footed), and Stealth checks, gain a +2 bonus to their Might skill and Maneuver Defense, and their Walk speed is increased by +10 feet. Size Huge creatures cannot share a 5-foot-square with another creature, unless squeezing.
You gain the powers below, depending upon the type of Dragon you choose. These powers are added to the base powers of the template you chose above, and never apply to your normal form.
  • During any Full Attack action, your Claw attacks are Area of Effect, and you may roll an attack against all creatures wholly or partially within a 10 foot (2x2) area, of which area at least one square must be within your melee Reach (see below). Roll damage once and apply it to all creatures struck. NOTE: This means you can accidentally hit your friends! Use with caution.
  • Your melee attacks have a Reach of ten feet. (See above for special Full Attack benefits.)
  • Once per encounter you gain a Breath Weapon. As a standard action, you may roll (Circle 6 damage): 1d6+2 points of damage per character level (max 16d6+32 at character level 16) and apply it to all creatures wholly or partially in a space defined by the dragon type below. If you wish, you may Mana Burn when you cast this spell to increase this damage, but you may NOT Mana Burn at the time when you use this ability, because while Polymorphed, you do not have any spells. Affected creatures are allowed a Reflex saving throw against the DC listed in the template above to take half damage. This damage is inflicted in the damage type listed in the dragon type you choose below. NOTE: In Draconic form you do not have access to any Feats, which includes Selective! Use with caution.
  • Once per encounter you gain a semblance of a Dragon's terrible Roar. As a standard action, you may roll (Circle 6 damage): 1d6+2 points of damage per character level (max 16d6+32 at character level 16) and apply it to all creatures within 20 feet of your space. If you wish, you may Mana Burn when you cast this spell to increase this damage, but you may NOT Mana Burn at the time when you use this ability, because while Polymorphed, you do not have any spells. Affected creatures are allowed a Fortitude saving throw against the DC listed in the template above to take half damage. This damage is always inflicted Sonic (energy, common). NOTE: In Draconic form you do not have access to any Feats, which includes Selective! Use with caution.
  • NOTE: If you Mana Burn when casting this spell, the Circle of both the abilities above are increased.

Dragon Types Available:

  • Black Dragon: Breath Weapon is a 40-foot cone (8x8 space adjacent to your space) of negative (energy, uncommon) damage, gain Swim 90 feet
  • Blue Dragon: Breath Weapon is a 40-foot cone (8x8 space adjacent to your space) of electricity (energy, common) damage, gain Burrowing 40 feet
  • Green Dragon: Breath Weapon is a 40-foot cone (8x8 space adjacent to your space) of acid (energy, common) damage, gain Brachiating 60 feet
  • Red Dragon: Breath Weapon is a 40-foot cone (8x8 space adjacent to your space) of fire (energy, common) damage, gain hardened to fire damage
  • White Dragon: Breath Weapon is a 40-foot cone (8x8 space adjacent to your space) of cold (energy, common) damage, gain Vaulting 90 feet


While you are polymorphed, you do not gain access to any of your normal abilities, or any of the abilities of any creature type you are emulating, unless it is part of your ability to change your shape. You cannot use feats or skills based upon your normal self, you do not gain or lose any modifiers for any Stats, you gain no benefit or penalty for any normal magic item, you do not have your normal armor class, hit points, maneuver offense or defense, saving throw bonuses, class abilities, or anything else. For all intents and purposes, the polymorph has 'overwritten' your entire self, and the only abilities you have are those of your assumed form, and any abilities granted to you by the change into this new shape.
All damage you suffer while polymorphed is tallied against your new form's hit point total. If you change back to your normal form while still damaged, all of that damage transfers to your normal form as non-lethal damage. If you are driven unconscious (your hit points reduced to zero or less) while in your polymorphed form, the spell is immediately dispelled and you revert to your normal form, and all damage your polymorphed form suffered (including any negative hit points the 'final blow' gave you) is doubled, and then applied to your normal hit points as non-lethal damage. This is very likely to drive you unconscious, also leaving you helpless. If your polymorphed form was suffering from any disease, poison, or any other condition of any sort when the spell ends, then that condition transfers to your true form as well.
While you are polymorphed, you may still be healed by your allies, and you still count as their ally for any abilities they possess.
This spell lays an arcane or divine charge on its target(s), depending on the caster who is casting the spell. If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane or divine charge on you, the caster. Divine casters lay a divine charge, and arcane casters lay an arcane charge. Targets which already have an arcane or divine charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge and one divine charge can ever be present on a target at a time.
(see also: Form of the Dragon I (Spell), Form of the Dragon II (Spell))



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30