Freezing Sphere (Sorcerer/Wizard Spell): Difference between revisions

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: You can refrain from firing the globe after completing the spell, if you wish. Treat this as a touch spell for which you are holding the charge. You can hold the charge for as long as 1 round per level, at the end of which time the ''Freezing Sphere'' bursts centered on you (and you receive no [[saving throw]] to resist its effect). Firing the globe in a later round is a [[standard action]].
: You can refrain from firing the globe after completing the spell, if you wish. Treat this as a touch spell for which you are holding the charge. You can hold the charge for as long as 1 round per level, at the end of which time the ''Freezing Sphere'' bursts centered on you (and you receive no [[saving throw]] to resist its effect). Firing the globe in a later round is a [[standard action]].
:'''NOTE:''' This spell can be used to attempt to trap a ship in ice by targeting the water around the ship rather than the ship itself. The ship’s speed is reduced to 0 for the duration of the spell unless the pilot of the ship makes a DC 25 sailing check to break free of the ice.


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Revision as of 12:25, 11 July 2017