Frightened: Difference between revisions

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[[Category:Epic Path]]
{{Template:StatusCondition
[[Category:Status Conditions]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to [[Status Conditions]] page.''


| Severity = Strong


== Frightened ==
| Effects = A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a -2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.


'''Condition Severity:''' Strong
: Frightened is like shaken, except that the creature must flee if possible. Panicked is a more extreme state of fear.


A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a -2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
: This is a fear condition.


Frightened is like shaken, except that the creature must flee if possible. Panicked is a more extreme state of fear.
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong|Frightened
}}</onlyinclude>


This is a fear condition.


| Moderate=<onlyinclude>{{#ifeq:{{{transcludesection|Moderate}}}
| Moderate|Cringing
}}</onlyinclude>


; Array:


Frightened ==> [[Cringing]] ==> [[Shaken]]
| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak|Shaken
}}</onlyinclude>
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Target runs away at full speed taking no other actions.
}}</onlyinclude>
 
}}

Revision as of 19:12, 23 June 2016


Condition Severity: Strong

Effects

  • A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a -2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
Frightened is like shaken, except that the creature must flee if possible. Panicked is a more extreme state of fear.
This is a fear condition.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • -

Array

ShakenCringingFrightened