Frightened: Difference between revisions

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| Severity = Strong
| Severity = Strong


| Effects = A frightened creature flees from the source of its fear as best it can. If unable to flee, it can instead choose to fight. A frightened creature takes a -2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. Most free actions remain available to a frightened creature, including saving throws and speaking, though the GM should decide what is appropriate.
| Flavor = Your worst fears lay exposed before you, and you can do nothing but await your inescapable doom.


: Frightened is like shaken, except that the creature must flee if possible.
| Effects = You cannot perform any actions except the [[Total Defense]] action.
:* You may perform most free actions (such as making saving throws or talking), at the GM's discretion.
:* This is a fear condition.


: This is a fear condition.
| Ended-By = You may expend an [[Action Point]] to embrace your inner heroism, immediately ending the Frightened condition.
 
:* Alternatively, an adjacent ally who is not afflicted with a fear condition may expend a [[standard action]] to shake some sanity back into you, immediately ending the Frightened condition.
| Ended-By =
:* If not cleared, Frightened automatically ends at the end of the encounter.


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}

Latest revision as of 14:50, 3 January 2018


Condition Severity: Strong


   Your worst fears lay exposed before you, and you can do nothing but await your inescapable doom.

Effects

  • You cannot perform any actions except the Total Defense action.
  • You may perform most free actions (such as making saving throws or talking), at the GM's discretion.
  • This is a fear condition.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • You may expend an Action Point to embrace your inner heroism, immediately ending the Frightened condition.
  • Alternatively, an adjacent ally who is not afflicted with a fear condition may expend a standard action to shake some sanity back into you, immediately ending the Frightened condition.
  • If not cleared, Frightened automatically ends at the end of the encounter.

Array

ShakenCringingFrightened