Frightened: Difference between revisions

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| Severity = Strong
| Severity = Strong


| Flavor = You've got to get out of here!
| Flavor = Your worst fears lay exposed before you, and you can do nothing but await your inescapable doom.


| Effects = You take a -2 penalty on all d20 rolls, including saving throws.
| Effects = You cannot perform any actions except the [[Total Defense]] action.
:* You cannot perform any actions, except for the [[Types_of_Movement#Run|Run action]], as described in the "Ended-By" section, below.
:* You may perform most free actions (such as making saving throws or talking), at the GM's discretion.
:* You may perform most free actions (such as making saving throws or talking), at the GM's discretion.
:* This is a fear condition.
:* This is a fear condition.


| Ended-By = You may take a [[Types_of_Movement#Run|Run action]] to move directly away from the creature which caused you to become Frightened.
| Ended-By = You may expend an [[Action Point]] to embrace your inner heroism, immediately ending the Frightened condition.
::* If, at the end of any of your turns you are at least 100 feet (20 squares) away from the creature which caused you to become Frightened, the Frightened condition immediately ends.  This distance is measured as line of effect, going around walls, etc.
:* Alternatively, an adjacent ally who is not afflicted with a fear condition may expend a [[standard action]] to shake some sanity back into you, immediately ending the Frightened condition.
:* If not cleared, Frightened automatically ends at the end of the encounter.
:* If not cleared, Frightened automatically ends at the end of the encounter.



Latest revision as of 14:50, 3 January 2018


Condition Severity: Strong


   Your worst fears lay exposed before you, and you can do nothing but await your inescapable doom.

Effects

  • You cannot perform any actions except the Total Defense action.
  • You may perform most free actions (such as making saving throws or talking), at the GM's discretion.
  • This is a fear condition.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • You may expend an Action Point to embrace your inner heroism, immediately ending the Frightened condition.
  • Alternatively, an adjacent ally who is not afflicted with a fear condition may expend a standard action to shake some sanity back into you, immediately ending the Frightened condition.
  • If not cleared, Frightened automatically ends at the end of the encounter.

Array

ShakenCringingFrightened