Frumious Creature: Difference between revisions
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<!-- SPECIAL ABILITY 1 --> | <!-- SPECIAL ABILITY 1 --> | ||
| Special-Ability-1-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Name}}} | | Special-Ability-1-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Name}}} | ||
| Special-Ability-1-Name| | | Special-Ability-1-Name| Deadly Aura | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Ability-1-Type| Su | | Special-Ability-1-Type| Su | ||
<!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | ||
}}</onlyinclude> | |||
| Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}} | |||
| Special-Ability-1-Action-Required| Automatic | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Ability-1-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Description}}} | | Special-Ability-1-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Description}}} | ||
| Special-Ability-1-Description| A frumious creature is surrounded by a supernatural damage aura. This aura affects all squares within {{CR|16|op=div|n=15}} squares of the frumious creature's space. Choose an [[energy damage]] type, or a [[physical damage]] type, at GM's discretion | | Special-Ability-1-Description| A frumious creature is surrounded by a supernatural damage aura. This aura affects all squares within {{CR|16|op=div|n=15}} squares of the frumious creature's space. Choose an [[energy damage]] type, or a [[physical damage]] type, at the GM's discretion, with an eye to their story. Any enemy creature which begins its turn within the area of the aura takes {{Special-Swift-Dmg}} points of damage as that damage type. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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<!-- SPECIAL ABILITY 2 --> | <!-- SPECIAL ABILITY 2 --> | ||
| Special-Ability-2-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Name}}} | | Special-Ability-2-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Name}}} | ||
| Special-Ability-2-Name| | | Special-Ability-2-Name| Frumious Retribution | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Special-Ability-2-Type=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Type}}} | | Special-Ability-2-Type=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Type}}} | ||
| Special-Ability-2-Type| | | Special-Ability-2-Type| Su | ||
<!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | ||
}}</onlyinclude> | |||
| Special-Ability-2-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Action-Required}}} | |||
| Special-Ability-2-Action-Required| | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Ability-2-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Description}}} | | Special-Ability-2-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Description}}} | ||
| Special-Ability-2-Description| | | Special-Ability-2-Description| The deadly danger in attacking a Frumious Creature is not limited to those foes close by. Up to once per round per enemy creature that makes an attack, as an immediate free action, any creature which makes an attack, hit or miss, (via ranged attack, spell effect, class ability, magic item effect, etc) on a Frumious Creature suffers {{Special-Swift-Dmg}} points of the same damage type as is inflicted by their Deadly Aura power, see above. This power requires line of sight and line of effect to work, but that is rarely a problem as it is triggered by an attack, which presumably already has line of sight and line of effect. The GM adjudicates all unusual situations. If a creature has already been damaged by the Deadly Aura in the current round, then Frumious Retribution does not affect them again. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Ability-3-Type| | | Special-Ability-3-Type| | ||
<!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | ||
}}</onlyinclude> | |||
| Special-Ability-3-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Action-Required}}} | |||
| Special-Ability-3-Action-Required| | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
Latest revision as of 16:11, 16 February 2021
Frumious Creature Pattern (+2 CR)
- Subtype: add Frumious to subtypes
Frumious Creature is a pattern that can be added to any creature to give them a nasty defensive capability. Their Deadly Aura might be a cloud of psychic flames emitted by their mutated brains, or perhaps some alchemical terror that smites down foes and attackers. Maybe they have some sentient tentacle that whip-strikes out toward enemies, or they spit wads of dire ichor, or they possess ethereal spines, or they have a fetch, or are haunted by angry ghosts. There are a thousand ways the GM can use this pattern to create monsters that are dangerous simply to oppose, and the players will have to find new tactics and methods, or just endure the punishment.
This creature seems extremely dangerous to attack. Be careful!
General
- Init: +1 CRs greater than base creature.
- Senses:
- Perception: +2 CRs greater than base creature.
- Movement Types:
Defense
- AC: +2 CRs greater than base creature.
- Maneuver Defense: +1 CRs greater than base creature.
- Hit Points: +1 CRs greater than base creature.
- Fort: +1 CRs greater than base creature.
- Refl: +1 CRs greater than base creature.
- Will: +1 CRs greater than base creature.
- Special Defenses:
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +1 CRs greater than base creature.
- Damage: +1 CRs greater than base creature.
- Maneuver Offense: +1 CRs greater than base creature.
- Save DC's: +1 CRs greater than base creature.
Statistics
- Str: Dex: Con: Int: Wis: Cha:
- Feats:
- Skills:
- Languages: