Frumious Creature: Difference between revisions
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Revision as of 22:28, 15 February 2021
Frumious Creature Pattern (+2 CR)
- Subtype: add Frumious to subtypes
Frumious Creature is a pattern that can be added to any creature to give them a nasty defensive capability. Their Deadly Aura might be a cloud of psychic flames emitted by their mutated brains, or perhaps some alchemical terror that smites down foes and attackers. Maybe they have some sentient tentacle that whip-strikes out toward enemies, or they spit wads of dire ichor, or they possess ethereal spines, or they have a fetch, or are haunted by angry ghosts. There are a thousand ways the GM can use this pattern to create monsters that are dangerous simply to oppose, and the players will have to find new tactics and methods, or just endure the punishment.
This creature seems extremely dangerous to attack. Be careful!
General
- Init: +1 CRs greater than base creature.
- Senses:
- Perception: +2 CRs greater than base creature.
- Movement Types:
Defense
- AC: +2 CRs greater than base creature.
- Maneuver Defense: +1 CRs greater than base creature.
- Hit Points: +1 CRs greater than base creature.
- Fort: +1 CRs greater than base creature.
- Refl: +1 CRs greater than base creature.
- Will: +1 CRs greater than base creature.
- Special Defenses:
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +1 CRs greater than base creature.
- Damage: +1 CRs greater than base creature.
- Maneuver Offense: +1 CRs greater than base creature.
- Save DC's: +1 CRs greater than base creature.
Statistics
- Str: Dex: Con: Int: Wis: Cha:
- Feats:
- Skills:
- Languages: