Full-Round Action: Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with "== Full-Round Action == : As the name implies, a full-round action takes a character her entire round to perform. If a character declares she is using a full-round action, it...")
 
No edit summary
Line 1: Line 1:
== Full-Round Action ==
==Full-Round Action==
: As the name implies, a full-round action takes a character her entire round to perform. If a character declares she is using a full-round action, it uses up all of her actions until the start of her next turn.  Any effects from the action being performed occur at the end of her current turn, however.   
As the name implies, a full-round action takes a character her entire round to perform. If a character declares she is using a full-round action, it uses up all of her actions until the start of her next turn.  Any effects from the action being performed occur at the end of her current turn, however.   


: Once a full-round action is declared, a character may not perform any standard, move, swift,  or immediate actions, nor may she perform any attacks of opportunity until the start of her next turn.
Once a full-round action is declared, a character may not perform any standard, move, swift,  or immediate actions, nor may she perform any attacks of opportunity until the start of her next turn.


: Some common uses for a full-round action include:
Some common uses for a full-round action include:
::* Delivering a coup-de-grace
:* Delivering a coup-de-grace
::* Run
:* Run
::* Withdraw
:* Withdraw
::* Escape from a net
:* Escape from a net
::* Loading a heavy crossbow or hand onager
:* Loading a heavy crossbow or hand onager
::* Using a touch spell on up to six adjacent allies
:* Using a touch spell on up to six adjacent allies

Revision as of 17:51, 15 December 2016

Full-Round Action

As the name implies, a full-round action takes a character her entire round to perform. If a character declares she is using a full-round action, it uses up all of her actions until the start of her next turn. Any effects from the action being performed occur at the end of her current turn, however.

Once a full-round action is declared, a character may not perform any standard, move, swift, or immediate actions, nor may she perform any attacks of opportunity until the start of her next turn.

Some common uses for a full-round action include:

  • Delivering a coup-de-grace
  • Run
  • Withdraw
  • Escape from a net
  • Loading a heavy crossbow or hand onager
  • Using a touch spell on up to six adjacent allies