Full Attack Action

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Full Attack Action

If you get more than one attack per round because your base attack bonus is high enough, because you fight with two weapons or a double weapon, etc, you must use a full-attack action to get your additional attacks. (There are rare exceptions to this, such as the Monk's Echoing Strike ability, which is specifically a standard action that grants two attacks.)

A full attack action uses a combined standard action and move action. If you do not have both a standard action and a move action available to you, you cannot perform a full-attack action this round.

The standard action portion of a full-attack action is always your first attack at your highest BAB. If you are using two weapons or a double-weapon, you can strike with either weapon (or either end) first. Note that actions which require a 'standard action' (such as cleave, or many combat maneuvers) can only be used during the first attack of a full attack action.

You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.

A full attack action is 'severable', meaning that a character can abort the full attack after the standard action portion of it to take a move action instead. If you've already taken a 5-foot step, you can't use your move action to move any distance, but you could still use a different kind of move action.

The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks.

You may still take a swift action before or after a full attack unless the full attack action specifically disallows it.

Some common uses for a full-attack action include: