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Revision as of 20:08, 12 July 2019

Giant Centipede

Giant Centipede (CR 1)

Neutral - Medium - Vermin
This vile bug features a long segmented body with a pair of legs on each body segment and a pincer-like jaw that can inject venom into its prey. Giant centipedes are quick, dangerous vermin that can lurk anywhere damp and dark.

General

Lore Check: Know (Nature) (Basic: DC 2; Full: DC 17)
Init: +5
Ambush Chance: 10+ on d20 (req's 1 minute prep)
Senses: Standard Senses, Darkvision 60 ft.
Passive Perception: 13 (Spot: +3, req's move action)

Defense

AC: 14
Maneuver Defense (MD): 15
Hit Points: 20     (Bloodied Value: 10)    Hit Dice: 2
Fort: +4    Refl: +1    Will: +0
Special Defenses:
Strong Against:
  • (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Weak Against:

Offense

Movement Types: Walk 40 ft., Greater Climb 40 ft.
Space / Reach: 5 ft. / 5 ft.
Standard Attack:
  • 1x Chitinous Bite +4 (1d8/19-20 x2) as bludgeoning (physical, common); plus Poison
Full Attack:
  • 3x Chitinous Bite +4 (1d8/19-20 x2) as bludgeoning (physical, common); plus Poison
Standard Ranged:
  • 1x Venomous Spit +4 (1d8/19-20 x2) as poison (physical, uncommon) (Increment: 20 ft.; Max Range: 100 ft.)
Maneuver Offense: +3
Siege Damage: Not siege capable
Special Attacks: Poison
Action Points: 0

Statistics

Str: 9    Dex: 15    Con: 12    Int: —    Wis: 10    Cha: 2
Feats:
Skills:
Languages:

Special Abilities

Poison (Ex)

Each time the giant centipede successfully bites a creature, there is also a chance that the target is affected by a weak poison:
Caustic Poison (Injury vector; Tainted intensity)
Fort DC ; Frequency: 1/rounds for 3 rounds
Effect: DEX dilution and poison (physical, uncommon) damage per interval; Fruition: -


Combat Tactics

They rely on their high speed and maneuverability to keep their prey off-balance, and prefer charge attacks. Their climb speed allows them to easily navigate around rough terrain and attack from unexpected angles. While they are very, very dumb, their hunting instincts are sharp enough to use their speed to their best advantage.
When they encounter multiple foes, they will try to spread their bite attacks around to keep every target poisoned, in hopes at least one will die and become a tasty meal.

Out of Combat

Giant centipedes nest in areas with good cover (leaves, rubble, garbage), and can be found almost anywhere.

Rewards

XP: 400
Treasure: Sellable Goods worth 219 gp.
Weight: 20 lbs.     Volume: 1 cu ft
Optional Treasure Rules: Roll on the following table once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Roll a d20:
Result Remnant Found (If Any)
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
Table 2: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
Table 3: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)