Giant Centipede: Difference between revisions
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{{Template:Monster | |||
| CR=1 <!--REQUIRED;--> | |||
= | |||
= | | MonsterName=Giant Centipede (Summoned) | ||
| Role= <!--Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank--> | |||
| Description=This vile bug features a long segmented body with a pair of legs on each body segment and a pincer-like jaw that can inject venom into its prey. Giant centipedes are quick, dangerous vermin that can lurk anywhere damp and dark. | |||
| Image=giant_centipede.jpg | |||
= | | Alignment=Neutral <!--Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil--> | ||
| Size=Medium <!--Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic--> | |||
| Type=Vermin <!--Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin--> | |||
| Subtype= <!--If any; delete if not used--> | |||
| NudgeInit= <!--Values: vhi (+8), hi (+4), lo (-4), vlo (-8), or leave blank--> | |||
| Senses=Standard Darkvision 60 ft. <!--List the sense type and the distance it can perceive (e.g. "Standard Darkvision 60 ft.")--> | |||
| NudgePerception= <!--Values: vhi (+8), hi (+4), lo (-4), vlo (-8), or leave blank--> | |||
| NudgeAC= <!--Values: vhi (+4), hi (+2), lo (-2), vlo (-4), or leave blank--> | |||
= | | NudgeHitPoints= <!--Values: vhi (+15%), hi (+7%), lo (-7%), vlo (-15%), or leave blank--> | ||
| Fort=S <!--Values: "S" (for Strong save), leave blank for Weak save--> | |||
| Refl= <!--Most monsters have 1 strong save and 2 weak saves--> | |||
| Will= <!--Heavies, Tanks, Threats and Villains have 2 strong saves, dragons have 3 strong saves--> | |||
| SR= <!--Values: Y (for Yes), or leave blank--> | |||
| SpecialDefenses= <!--Put any DR or ER values here--> | |||
| StrongAgainst= <!--Put any immunity or hardened values here; immunities based on type (e.g. vermin) are automatically added--> | |||
| WeakAgainst= <!--Put any vulnerable or defenseless values here; vulnerabilities based on type are automatically added--> | |||
| MoveTypes=Walk 40 ft., Climb 40 ft. <!--Other move types as needed--> | |||
<!--Attack Information--> | |||
| MeleeOrNatural=Natural <!--REQUIRED; Values: "Melee" (for weapon-wielding monsters), or "Natural" (for natural attacks)--> | |||
''' | | PriAtkName=Bite <!--name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite")--> | ||
| PriAtkNotes=+ Poison (see below) <!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | |||
| PriAtkVSTouchAC= <!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | |||
| PriAtkIsAuto-Hit= <!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | |||
| NudgePriToHit= <!--Values: vhi (+4), hi (+2), lo (-2), vlo (-4), or leave blank--> | |||
| NudgePriDamage= <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
''' | | SecAtkName=Claw <!--name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none--> | ||
| SecAtkNotes= <!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | |||
| SecAtkVSTouchAC= <!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | |||
| SecAtkIsAuto-Hit= <!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | |||
| NudgeSecToHit= <!--Values: vhi (+4), hi (+2), lo (-2), vlo (-4), or leave blank--> | |||
| NudgeSecDamage= <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
= | | MultipliedDamageType= <!--Roles only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg)--> | ||
=== | | TerAtkName= <!--Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none--> | ||
| TerAtkNotes= <!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | |||
| TerAtkVSTouchAC= <!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | |||
| TerAtkIsAuto-Hit= <!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | |||
| NudgeTerToHit= <!--Values: vhi (+4), hi (+2), lo (-2), vlo (-4), or leave blank--> | |||
| NudgeTerDamage= <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
When they encounter multiple foes, they will try to spread their bite attacks around to keep every target poisoned, in hopes at least one will die and become a tasty meal. | | QuaAtkName= <!--Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none--> | ||
| QuaAtkNotes= <!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | |||
| QuaAtkVSTouchAC= <!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | |||
| QuaAtkIsAuto-Hit= <!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | |||
| NudgeQuaToHit= <!--Values: vhi (+4), hi (+2), lo (-2), vlo (-4), or leave blank--> | |||
| NudgeQuaDamage= <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| RangedAtkName= <!--Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack--> | |||
| RangedAtkNotes= <!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | |||
| HasRangedFullAttack= <!--Values: Y (for yes), or leave blank (for no)--> | |||
| RangedAtkVSTouchAC= <!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | |||
| RangedAtkIsAuto-Hit= <!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | |||
| NudgeRangedToHit= <!--Values: vhi (+4), hi (+2), lo (-2), vlo (-4), or leave blank--> | |||
| NudgeRangedDamage= <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!--Ability Scores--> | |||
| Str=9 | |||
| Dex=15 | |||
| Con=12 | |||
| Int=— | |||
| Wis=10 | |||
| Cha=2 | |||
<!--Feats--> | |||
| Feat1= <!--Just the feat name; will be autolinked, and ShortDesc added--> | |||
| Feat2= | |||
| Feat3= | |||
| Feat4= | |||
| Skill1=Stealth <!--Link manually (knowledge and perform skills are too weird to auto-link)--> | |||
| NudgeSkill1=hi <!--Values: vhi (+8), hi (+4), lo (-4), vlo (-8), or leave blank--> | |||
| Skill2= | |||
| NudgeSkill2= | |||
| Skill3= | |||
| NudgeSkill3= | |||
| Skill4= | |||
| NudgeSkill4= | |||
| Languages=None <!--Comma-separated list--> | |||
<!--SPECIAL ABILITIES VARIABLES: | |||
Put these variables directly in the description text of the special ability to insert numbers appropriate to the monster's CR. | |||
{{#var:PrimaryToHit}} - inserts the monster's to-hit value, adjusted with NudgePriToHit | |||
{{#var:SaveDC}} - inserts a save DC for a special attack. Output will be just the number for the save. | |||
{{#var:SpecialDmg}} - inserts damage numbers for a standard or AOE special attack. | |||
{{#var:SwiftSpecialDmg}} - inserts damage numbers for a swift action attack or attack with status conditions. | |||
{{#var:AlphaSpecialDmg}} - inserts damage numbers for an alpha strikes; reserved primarily for threats, villains and dragons. | |||
--> | |||
| Ability-1-Name=Poison | |||
| Ability-1-Type=Ex <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-1-Concentration= <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-1-Description=Bite - injury; save Fort DC {{#var:SaveDC}}; frequency 1/round for 6 rounds; effect {{#var:SpecialDmg}} temp hit points of damage that bypasses DR and 1d3 Dex damage; cure 1 save. | |||
| Ability-2-Name= | |||
| Ability-2-Type= <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-2-Concentration= <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-2-Description= | |||
| Ability-3-Name= | |||
| Ability-3-Type= <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-3-Concentration= <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-3-Description= | |||
| Ability-4-Name= | |||
| Ability-4-Type= <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-4-Concentration= <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-4-Description= | |||
| Ability-5-Name= | |||
| Ability-5-Type= <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-5-Concentration= <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-5-Description= | |||
| Ability-6-Name= | |||
| Ability-6-Type= <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-6-Concentration= <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-6-Description= | |||
| Ability-7-Name= | |||
| Ability-7-Type= <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-7-Concentration= <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-7-Description= | |||
| Ability-8-Name= | |||
| Ability-8-Type= <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-8-Concentration= <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-8-Description= | |||
| Ability-9-Name= | |||
| Ability-9-Type= <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-9-Concentration= <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-9-Description= | |||
| CombatTactics=Giant centipedes nest in areas with good cover (leaves, rubble, garbage), and can be found almost anywhere. | |||
: They rely on their high speed and maneuverability to keep their prey off-balance, and prefer charge attacks. Their climb speed allows them to ignore rough terrain and attack from unexpected angles. While they are very, very dumb, their hunting instincts are sharp enough to use their speed to their best advantage. | |||
: When they encounter multiple foes, they will try to spread their bite attacks around to keep every target poisoned, in hopes at least one will die and become a tasty meal. | |||
| OutOfCombat=Unlike their more natural, appropriately-sized cousins, giant centipedes are too large to hide under rocks to nest and sleep. Instead, they tend to hide in small caves, abandoned houses and natural overhangs. | |||
}} |
Revision as of 20:32, 7 May 2016
Giant Centipede (Summoned) (CR 1)
Neutral - Medium - Vermin |
---|
Lore: | Know (Nature) | ||
2 | 17 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
13 | +3 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
31 | 15 | 2 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +5 |
Refl: | +0 |
Will: | +0 |
Strong Against:
- (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Offense
Standard Attack (Melee):
- 1x Bite +3 (1d6/x2)
as undefined damage type
+ Poison (see below)Expression error: Unexpected < operator.
Full Attack (Melee):
- 1x Bite +3 (1d6/x2)
as undefined damage type
+ Poison (see below)Expression error: Unexpected < operator.
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
9 |
STR |
15 |
DEX |
12 |
CON |
Expression error: Unrecognized punctuation character "&". |
INT |
10 |
WIS |
2 |
CHA |
Skills:
- Perception: 3
- Stealth: Expression error: Unexpected < operator.
- All other skills: 0 (no ranks)
Languages: None
Special Abilities
Poison (Ex) |
Bite - injury; save Fort DC ; frequency 1/round for 6 rounds; effect temp hit points of damage that bypasses DR and 1d3 Dex damage; cure 1 save. |
Giant Centipede (Summoned)
This vile bug features a long segmented body with a pair of legs on each body segment and a pincer-like jaw that can inject venom into its prey. Giant centipedes are quick, dangerous vermin that can lurk anywhere damp and dark.
Combat Tactics
Giant centipedes nest in areas with good cover (leaves, rubble, garbage), and can be found almost anywhere.
- They rely on their high speed and maneuverability to keep their prey off-balance, and prefer charge attacks. Their climb speed allows them to ignore rough terrain and attack from unexpected angles. While they are very, very dumb, their hunting instincts are sharp enough to use their speed to their best advantage.
- When they encounter multiple foes, they will try to spread their bite attacks around to keep every target poisoned, in hopes at least one will die and become a tasty meal.
Out of Combat
Unlike their more natural, appropriately-sized cousins, giant centipedes are too large to hide under rocks to nest and sleep. Instead, they tend to hide in small caves, abandoned houses and natural overhangs.
Rewards
XP: 400
Treasure: Sellable Goods worth 219 gp.
- Weight: 10 lbs. Volume: 0.4 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |