Giant Centipede: Difference between revisions

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{{Template:Monster
{{Template:Monster


| MonsterName = Giant Centipede (Summoned)
| MonsterName = Centipede, Giant (Summoned)


| CR = 1
| CR = 1


| Image = giant_centipede.jpg
| Image = giant_centipede.jpg
   <!--Value: just the file name (e.g. "monster_picture.jpg")-->
   <!--Value: file name and extension only (e.g. "monster_picture.jpg")-->


| Role =  
| Role =  
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| NudgeInit =  
| NudgeInit =  
  <!--CR 1 INITIATIVE = +1 -->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-8 -->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-8 -->


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| NudgePerception =  
| NudgePerception =  
  <!--CR 1 PERCEPTION = +4 -->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-8-->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-8-->


| NudgeAC =  
| NudgeAC =  
  <!--CR 1 AC = 14 -->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeTouchAC =  
| NudgeTouchAC =  
  <!--CR 1 TOUCH AC = 11 -->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeFFAC =  
| NudgeFFAC =  
  <!--CR 1 FLAT-FOOTED AC = 13 -->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeHitPoints =  
| NudgeHitPoints =  
  <!--CR 1 HIT POINTS = 20 -->
   <!--Values: any multiplier, or leave blank. Max recommended is 1.15 (+15%) or 0.85 (-15%)-->
   <!--Values: any multiplier, or leave blank. Max recommended is 1.15 (+15%) or 0.85 (-15%)-->


Line 52: Line 58:
| Refl =  
| Refl =  
| Will =  
| Will =  
  <!--CR 1 STRONG SAVE = +4; WEAK SAVE = +1 -->
   <!--Values: "S" (for Strong save), leave blank for Weak save
   <!--Values: "S" (for Strong save), leave blank for Weak save
       * Most monsters have 1 strong save and 2 weak saves
       * Most monsters have 1 strong save and 2 weak saves
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   <!--Put any 'vulnerable' or 'defenseless' values here; vulnerabilities based on type (e.g. Vermin) are automatically added-->
   <!--Put any 'vulnerable' or 'defenseless' values here; vulnerabilities based on type (e.g. Vermin) are automatically added-->


| MoveTypes = Walk 30 ft., Climb 40 ft.  
| MoveTypes = Walk 40 ft., Climb 40 ft.
   <!--Other move types as needed-->
   <!--Other move types as needed-->


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<!--  GENERAL ATTACK INFORMATION  -->
<!--  GENERAL ATTACK INFORMATION  -->


| MeleeOrNatural = Natural
| MeleeOrNatural = Melee
   <!--REQUIRED; Values: "Melee" (for weapon-wielding monsters), or "Natural" (for natural attacks)-->
   <!--REQUIRED; Values: "Melee" (for weapon-wielding monsters), or "Natural" (for natural attacks)-->


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   <!--name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite")-->
   <!--name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite")-->


| PriAtkNotes = + Poison (see below)
| PriAtkNotes = plus Poison
   <!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)-->
   <!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)-->


Line 110: Line 117:


| NudgePriToHit =  
| NudgePriToHit =  
  <!--CR 1 PRIMARY TO-HIT = +4 -->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgePriDamage = hi
| NudgePriDamage =  
  <!--CR 1 PRIMARY NATURAL DAMAGE = 1d8 -->
  <!--CR 1 PRIMARY MELEE DAMAGE = 1d8 -->
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


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<!--  SECONDARY ATTACK INFORMATION  -->
<!--  SECONDARY ATTACK INFORMATION  -->


| SecAtkName = Claw
| SecAtkName =  
   <!--name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none-->
   <!--name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none-->


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| NudgeSecToHit =  
| NudgeSecToHit =  
  <!--CR 1 SECONDARY TO-HIT = +4 -->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeSecDamage = hi
| NudgeSecDamage =  
  <!--CR 1 SECONDARY NATURAL DAMAGE = 1d4 -->
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


Line 154: Line 166:


| NudgeTerToHit =  
| NudgeTerToHit =  
  <!--CR 1 TERTIARY TO-HIT = +4 -->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeTerDamage =  
| NudgeTerDamage =  
  <!--CR 1 TERTIARY NATURAL DAMAGE = 1d8 -->
  <!--CR 1 TERTIARY MELEE DAMAGE = 1d8 -->
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


Line 176: Line 191:


| NudgeQuaToHit =  
| NudgeQuaToHit =  
  <!--CR 1 QUATERNARY TO-HIT = +4 -->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeQuaDamage =  
| NudgeQuaDamage =  
  <!--CR 1 QUATERNARY NATURAL DAMAGE = 1d4 -->
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


Line 200: Line 217:


| NudgeRangedToHit =  
| NudgeRangedToHit =  
  <!--CR 1 RANGED TO-HIT = +4 -->
   <!--any positive or negative number, or leave blank. Max recommended is +/-4-->
   <!--any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeRangedDamage =  
| NudgeRangedDamage =  
  <!--CR 1 RANGED DAMAGE = 1d8 -->
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


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| NudgeCMB =  
| NudgeCMB =  
  <!--CR 1 CMB = +3 -->
| CMBNotes =  
| CMBNotes =  
   <!--Values: Text about specific bonuses to CMB (e.g. "+2 on Trips")-->
   <!--Values: Text about specific bonuses to CMB (e.g. "+2 on Trips")-->


| NudgeCMD =  
| NudgeCMD =  
| CMDNotes =  
  <!--CR 1 CMD = 15 -->
| CMDNotes = +4 vs Trips
   <!--Values: Text about specific bonuses to CMD (e.g. "+4 vs Grapples")-->
   <!--Values: Text about specific bonuses to CMD (e.g. "+4 vs Grapples")-->


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| Skill4 =
| Skill4 =


| NudgeSkill1 = 3
| NudgeSkill1 = 1
| NudgeSkill2 =
| NudgeSkill2 =
| NudgeSkill3 =
| NudgeSkill3 =
| NudgeSkill4 =
| NudgeSkill4 =
  <!--CR 1 SKILLS = +4 -->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-8-->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-8-->


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<!--  SPECIAL ABILITIES VARIABLES:
<!--  SPECIAL ABILITIES   -->
 
Put these variables directly in the description text of the special ability to insert numbers appropriate to the monster's CR.
 
{{#var:Special#ToHit}}
- Replace # in variable name with special ability number to which you are adding the variable; inserts the monster's to-hit value for attacks against normal AC.


{{#var:Special#TouchAttack}}
- Replace # in variable name with special ability number to which you are adding the variable; inserts the monster's to-hit value for a touch attack.


{{#var:Special#SaveDC}}
<!--  ROLE-BASED SPECIAL ABILITIES -->
- Replace # in variable name with special ability number to which you are adding the variable; inserts a save DC for a special attack. Output will be just the number for the save.
 
{{#var:Special#StandardDmg}}
- Replace # in variable name with special ability number to which you are adding the variable; inserts damage numbers for a standard or AOE special attack.
 
{{#var:Special#SwiftDmg}}
- Replace # in variable name with special ability number to which you are adding the variable; inserts damage numbers for a swift action attack or attack with status conditions.
 
{{#var:Special#AlphaDmg}}
- Replace # in variable name with special ability number to which you are adding the variable; inserts damage numbers for an alpha strikes; reserved primarily for threats, villains and dragons.
 
-->
 
 
<!--  SPECIAL ABILITIES   -->


| HideRoleReminder1 =  
| HideRoleReminder1 =  
Line 303: Line 303:
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it-->


| Ability-1-Description = Bite - injury; save Fort DC {{#var:Special1SaveDC}}; frequency 1/round for 6 rounds; effect {{#var:Special1StandardDmg}} non-lethal hit points of damage (bypasses DR) and 1d3 Dex damage; cure 1 save.
| Ability-1-Description = Bite - injury; save Fort DC {{#var:Special1SaveDC}}; frequency 1/round for 6 rounds; effect {{#var:Special1StandardDmg}} temp hit points of damage that bypasses DR and 1d3 Dex damage; cure 1 save.
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
  <!--Available Variables:
        {{#var:Special1ToHit}}      To-Hit      @ CR 1 = +4
        {{#var:Special1TouchAttack}} Touch To-Hit @ CR 1 = +0
        {{#var:Special1SaveDC}}      Save DC      @ CR 1 = 10
        {{#var:Special1StandardDmg}} Std Damage  @ CR 1 = 1d6+1
        {{#var:Special1SwiftDmg}}    Swift Damage @ CR 1 = 1d4
        {{#var:Special1AlphaDmg}}    Alpha Damage @ CR 1 = 1d6+1
    -->


| NudgeAbility1ToHit =  
| NudgeAbility1ToHit =  
Line 337: Line 345:


| Ability-2-Description =  
| Ability-2-Description =  
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
  <!--Available Variables:
        {{#var:Special2ToHit}}      To-Hit      @ CR 1 = +4
        {{#var:Special2TouchAttack}} Touch To-Hit @ CR 1 = +0
        {{#var:Special2SaveDC}}      Save DC      @ CR 1 = 10
        {{#var:Special2StandardDmg}} Std Damage  @ CR 1 = 1d6+1
        {{#var:Special2SwiftDmg}}    Swift Damage @ CR 1 = 1d4
        {{#var:Special2AlphaDmg}}    Alpha Damage @ CR 1 = 1d6+1
    -->


| NudgeAbility2ToHit =  
| NudgeAbility2ToHit =  
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| Ability-3-Description =  
| Ability-3-Description =  
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
  <!--Available Variables:
        {{#var:Special3ToHit}}      To-Hit      @ CR 1 = +4
        {{#var:Special3TouchAttack}} Touch To-Hit @ CR 1 = +0
        {{#var:Special3SaveDC}}      Save DC      @ CR 1 = 10
        {{#var:Special3StandardDmg}} Std Damage  @ CR 1 = 1d6+1
        {{#var:Special3SwiftDmg}}    Swift Damage @ CR 1 = 1d4
        {{#var:Special3AlphaDmg}}    Alpha Damage @ CR 1 = 1d6+1
    -->


| NudgeAbility3ToHit =  
| NudgeAbility3ToHit =  
Line 403: Line 427:


| Ability-4-Description =  
| Ability-4-Description =  
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
  <!--Available Variables:
        {{#var:Special4ToHit}}      To-Hit      @ CR 1 = +4
        {{#var:Special4TouchAttack}} Touch To-Hit @ CR 1 = +0
        {{#var:Special4SaveDC}}      Save DC      @ CR 1 = 10
        {{#var:Special4StandardDmg}} Std Damage  @ CR 1 = 1d6+1
        {{#var:Special4SwiftDmg}}    Swift Damage @ CR 1 = 1d4
        {{#var:Special4AlphaDmg}}    Alpha Damage @ CR 1 = 1d6+1
    -->


| NudgeAbility4ToHit =  
| NudgeAbility4ToHit =  
Line 436: Line 468:


| Ability-5-Description =  
| Ability-5-Description =  
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
  <!--Available Variables:
        {{#var:Special5ToHit}}      To-Hit      @ CR 1 = +4
        {{#var:Special5TouchAttack}} Touch To-Hit @ CR 1 = +0
        {{#var:Special5SaveDC}}      Save DC      @ CR 1 = 10
        {{#var:Special5StandardDmg}} Std Damage  @ CR 1 = 1d6+1
        {{#var:Special5SwiftDmg}}    Swift Damage @ CR 1 = 1d4
        {{#var:Special5AlphaDmg}}    Alpha Damage @ CR 1 = 1d6+1
    -->


| NudgeAbility5ToHit =  
| NudgeAbility5ToHit =  
Line 469: Line 509:


| Ability-6-Description =  
| Ability-6-Description =  
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
  <!--Available Variables:
        {{#var:Special6ToHit}}      To-Hit      @ CR 1 = +4
        {{#var:Special6TouchAttack}} Touch To-Hit @ CR 1 = +0
        {{#var:Special6SaveDC}}      Save DC      @ CR 1 = 10
        {{#var:Special6StandardDmg}} Std Damage  @ CR 1 = 1d6+1
        {{#var:Special6SwiftDmg}}    Swift Damage @ CR 1 = 1d4
        {{#var:Special6AlphaDmg}}    Alpha Damage @ CR 1 = 1d6+1
    -->


| NudgeAbility6ToHit =  
| NudgeAbility6ToHit =  
Line 502: Line 550:


| Ability-7-Description =  
| Ability-7-Description =  
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
  <!--Available Variables:
        {{#var:Special7ToHit}}      To-Hit      @ CR 1 = +4
        {{#var:Special7TouchAttack}} Touch To-Hit @ CR 1 = +0
        {{#var:Special7SaveDC}}      Save DC      @ CR 1 = 10
        {{#var:Special7StandardDmg}} Std Damage  @ CR 1 = 1d6+1
        {{#var:Special7SwiftDmg}}    Swift Damage @ CR 1 = 1d4
        {{#var:Special7AlphaDmg}}    Alpha Damage @ CR 1 = 1d6+1
    -->


| NudgeAbility7ToHit =  
| NudgeAbility7ToHit =  
Line 535: Line 591:


| Ability-8-Description =  
| Ability-8-Description =  
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
  <!--Available Variables:
        {{#var:Special8ToHit}}      To-Hit      @ CR 1 = +4
        {{#var:Special8TouchAttack}} Touch To-Hit @ CR 1 = +0
        {{#var:Special8SaveDC}}      Save DC      @ CR 1 = 10
        {{#var:Special8StandardDmg}} Std Damage  @ CR 1 = 1d6+1
        {{#var:Special8SwiftDmg}}    Swift Damage @ CR 1 = 1d4
        {{#var:Special8AlphaDmg}}    Alpha Damage @ CR 1 = 1d6+1
    -->


| NudgeAbility8ToHit =  
| NudgeAbility8ToHit =  
Line 568: Line 632:


| Ability-9-Description =  
| Ability-9-Description =  
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
  <!--Available Variables:
        {{#var:Special9ToHit}}      To-Hit      @ CR 1 = +4
        {{#var:Special9TouchAttack}} Touch To-Hit @ CR 1 = +0
        {{#var:Special9SaveDC}}      Save DC      @ CR 1 = 10
        {{#var:Special9StandardDmg}} Std Damage  @ CR 1 = 1d6+1
        {{#var:Special9SwiftDmg}}    Swift Damage @ CR 1 = 1d4
        {{#var:Special9AlphaDmg}}    Alpha Damage @ CR 1 = 1d6+1
    -->


| NudgeAbility9ToHit =  
| NudgeAbility9ToHit =  
Line 592: Line 664:
<!--  COMBAT TACTICS  -->
<!--  COMBAT TACTICS  -->


| CombatTactics = Giant centipedes nest in areas with good cover (leaves, rubble, garbage), and can be found almost anywhere.
| CombatTactics = They rely on their high speed and maneuverability to keep their prey off-balance, and prefer charge attacks. Their climb speed allows them to easily navigate around rough terrain and attack from unexpected angles. While they are very, very dumb, their hunting instincts are sharp enough to use their speed to their best advantage.
 
: They rely on their high speed and maneuverability to keep their prey off-balance, and prefer charge attacks. Their climb speed allows them to ignore rough terrain and attack from unexpected angles. While they are very, very dumb, their hunting instincts are sharp enough to use their speed to their best advantage.


: When they encounter multiple foes, they will try to spread their bite attacks around to keep every target poisoned, in hopes at least one will die and become a tasty meal.
: When they encounter multiple foes, they will try to spread their bite attacks around to keep every target poisoned, in hopes at least one will die and become a tasty meal.




<!--  OUT OF COMBAT  -->
<!--  OUT OF COMBAT  -->


| OutOfCombat = Unlike their more natural, appropriately-sized cousins, giant centipedes are too large to hide under rocks to nest and sleep.  Instead, they tend to hide in small caves, abandoned houses and natural overhangs.
| OutOfCombat = Giant centipedes nest in areas with good cover (leaves, rubble, garbage), and can be found almost anywhere.
 




}}
}}

Revision as of 15:45, 13 June 2016

Centipede, Giant (Summoned) (CR 1)

Neutral - Medium - Vermin
Lore: Know (Nature)
2 17
Basic DC Full DC
Initiative
Initiative Icon 2.png
3
Perception:
13 +3
Passive Active
Ambush:
10+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
14
Man Def
Shield Icon 3.png
15
Monster Health
31 15 2
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +5
Refl: +0
Will: +0

Strong Against:

  • (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Weak Against:

Offense

Size: Medium
5 ft. 5 ft.
Space Reach
To-Hit
+3
Sword Icon 3.png
Man Off
+3
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x Bite +3 (1d4/19-20 x2)
    as undefined damage type
    plus Poison

Full Attack (Melee):

  • 3x Bite +3 (1d4/19-20 x2)
    as undefined damage type
    plus Poison

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

9
STR
15
DEX
12
CON
INT
10
WIS
2
CHA

Skills:

Languages:

Feats:

Special Abilities

Poison (Ex)

Bite - injury; save Fort DC ; frequency 1/round for 6 rounds; effect temp hit points of damage that bypasses DR and 1d3 Dex damage; cure 1 save.

Centipede, Giant (Summoned)

Centipede, Giant (Summoned)

This vile bug features a long segmented body with a pair of legs on each body segment and a pincer-like jaw that can inject venom into its prey. Giant centipedes are quick, dangerous vermin that can lurk anywhere damp and dark.

Combat Tactics

They rely on their high speed and maneuverability to keep their prey off-balance, and prefer charge attacks. Their climb speed allows them to easily navigate around rough terrain and attack from unexpected angles. While they are very, very dumb, their hunting instincts are sharp enough to use their speed to their best advantage.

When they encounter multiple foes, they will try to spread their bite attacks around to keep every target poisoned, in hopes at least one will die and become a tasty meal.

Out of Combat

Giant centipedes nest in areas with good cover (leaves, rubble, garbage), and can be found almost anywhere.

Rewards

XP: 400

Treasure: Sellable Goods worth 219 gp.

Weight: 10 lbs.     Volume: 0.4 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)