Giant Centipede: Difference between revisions

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Revision as of 07:28, 12 March 2017

Centipede, Giant (Summoned) (CR 1)

Neutral - Medium - Vermin
Lore: Know (Nature)
2 17
Basic DC Full DC
Initiative
Initiative Icon 2.png
3
Perception:
13 +3
Passive Active
Ambush:
10+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
14
Man Def
Shield Icon 3.png
15
Monster Health
31 15 2
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +5
Refl: +0
Will: +0

Strong Against:

  • (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Weak Against:

Offense

Size: Medium
5 ft. 5 ft.
Space Reach
To-Hit
+3
Sword Icon 3.png
Man Off
+3
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x Centipede Pincers +3 (1d4/19-20 x2)
    as undefined damage type
    + Centipede Poison

Full Attack (Melee):

  • 3x Centipede Pincers +3 (1d4/19-20 x2)
    as undefined damage type
    + Centipede Poison

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

9
STR
15
DEX
12
CON
INT
10
WIS
2
CHA

Skills:

Languages:

Feats:

Special Abilities

Centipede Poison (Ex)

Bite - injury; save Fort DC ; frequency 1/round for 6 rounds; effect temp hit points of damage that bypasses DR and Dex damage; cure 1 save.

Centipede, Giant (Summoned)

Centipede, Giant (Summoned)

This vile bug features a long segmented body with a pair of legs on each body segment and a pincer-like jaw that can inject venom into its prey. Giant centipedes are quick, dangerous vermin that can lurk anywhere damp and dark. They are opportunistic predators and scavengers that will kill and eat livestock and humanoids without compunction. They are too stupid to develop a fear of intelligent creatures and breed at a stunning rate, which makes them much more dangerous than animal threats.

Combat Tactics

Giant Centipedes rely on their high speed and maneuverability to keep their prey off-balance, and prefer charge attacks. Their climb speed allows them to easily navigate around rough terrain and attack from unexpected angles, such as charging from the ceiling down a wall to attack from above. While they are very, very dumb, their hunting instincts are sharp enough to use their speed to their best advantage.

When they encounter multiple foes, they will try to spread their bite attacks around to keep every target poisoned, in hopes at least one will fall unconscious and become a tasty meal.

Out of Combat

Giant centipedes nest in areas with good cover (leaves, rubble, garbage), and can be found almost anywhere. Ruins, dungeons, city alleyways, sewers, forests, deserts, basements, attics, middens, cesspits, you name it, these vermin infest it all.

Rewards

XP: 400

Treasure: Sellable Goods worth 219 gp.

Weight: 10 lbs.     Volume: 0.4 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)