Giant Creature

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'Giant Creature' is an inherited template that can be added to any creature that is much larger and tougher than normal. Gigantic lost valleys full of huge animals, extra-beefy alligators, terrifyingly huge aberrations, Vampires made from Frost Giants, all can be modeled with the Giant Creature template. A Giant Creature uses all of the base creature's statistics and abilities except as noted below.

CR

Same as base creature +2.

Size and Type

The creature's Size increases by 1 category. It's Type remains the same but it gains the subtype Giant.

Senses

All senses such as scent, tremorsense, keen hearing, etc are unchanged. A Giant Creature gains +4 on Perception skill rolls.

Armor Class

Giant Creatures gain +3 AC.

Hit Dice

Giant Creatures gain +3 hp per Hit Die.

Defensive Ability

The Giant Creature gains the following abilities, which may be added to their Bestiary entry:

Aura: - Same as Base Creature

SR: - Same as Base Creature

Special Defenses: Same as Base Creature

Immunities: Same as Base Creature.

Weaknesses: Same as Base Creature

OUT OF COMBAT

Same as Base Creature.

Speed

A Giant Creature's base speed improves by twenty feet in all movement categories it has.

Melee Attacks

The Giant Creature retains all the base creature's attacks . It gains a +3 untyped bonus to-hit with all attacks.

Damage

The Giant Creature does the same damage and effects as the base creature. It gains a +4 untyped bonus to all damage it inflicts, and all DC's are raised by +2.

Space and Reach

A Giant creature takes up the space indicated by its new Size category. All of its melee attacks gain +1 Reach. All of its Ranged attacks gain +10 feet of range per increment.

Offensive Ability

Same as Base Creature.

Ability Scores

No changes.

Base Attack Bonus

No changes.

Maneuver Offense and Maneuver Defense

The Giant Creature gains a +4 untyped bonus to Maneuver Offense and Maneuver Defense rolls.

Feats

Giant creatures gain Combat Reflexes, to take advantage of their increased Reach. If they already have Combat Reflexes, or by DM fiat, add one non-combat oriented feat, for flavor. Or just wing it! DM fiat is a wonderful thing.

Skills

Optionally, add one skill at CR+10.