Gibbering Orb

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Gibbering Orb (CR 27)

Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.

<insert descriptive text here>


GENERAL

CR 27 Hit Dice 51

XP 3,280,000

<alignment> <size> <racial keyword>

Init +11; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +41


DEFENSE

AC 54, touch 33, flat-footed 50 (+12 armor, +4 dex, +9 natural, +19 deflection)

hp 1,265

Fort +27, Ref +22, Will +22 <swap as needed; only one strong save>

Aura: -

SR: - <37, if any>

Special Defenses: -

Immunities: -

Weaknesses: -


OFFENSE

Speed 30 ft. <adjust as needed; list other movement types here also>

Space / Reach: 5 ft. / 5 ft. <adjust as needed>

Single Melee <melee weapon> +41 (4d8+32/19-20x2)

or: Single Melee Bite +41 (4d8+48/x2)

Full Melee 3x <melee weapon> +41 (4d8+32/19-20x2)

or: Full Melee Bite +41 (4d8+48/x2), 2x Claws +41 (4d6+19/x2)

Ranged <optional ranged attack> +41 (4d8+32/x2)

Special Attacks <copy from source; only list ability names here; describe below>

Action Points 0 <common monsters never have action points, named monsters often have one.>


STATISTICS

Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>

Base Atk +27; CMB +44; CMD 46

Feats <pick one or two thematically relevant feats; avoid complicated ones.>

Skills <choose only if relevant, values around 1.5 x creature’s CR>

Languages <copy from source>


SPECIAL ABILITIES

<special abilities should have a save DC 37>

<special attack damage (standard action): 10d6+20>

<special attack damage (aoe’s, swift actions or inflicting status effects): 7d6>


<ability name>

<ability description>


<ability name>

<ability description>


TREASURE

sell value of approximately 1,875,000 gp


COMBAT TACTICS

<describe typical actions taken during combat here>