Glaive (Weapon): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 37: Line 37:
| Quality9 =  
| Quality9 =  


| Description = The blade of this polearm is a curved chopping blade with a spiked projection on the back of the blade. The spike is commonly used to block and parry.  Despite the fairly simple design, the glaive is remarkably handy in combat.  When fighting defensively or with full defense, this weapon gives you a +1 shield bonus to AC. A mounted opponent hit by a glaive takes a -1 penalty on his Ride checks to stay mounted.  Sadly, a glaive does not hit as hard as some other polearms.  The Glaive belongs to the "Polearms" weapon group.
| Description = The blade of this polearm is a curved chopping blade with a spiked projection on the back of the blade. The spike is commonly used to block and parry.  Despite the fairly simple design, the glaive is remarkably handy in combat.  When fighting defensively or with full defense, this weapon gives you a +1 deflection bonus to AC. A mounted opponent hit by a glaive takes a -1 penalty on his Ride checks to stay mounted.  Sadly, a glaive does not hit as hard as some other polearms.  The Glaive belongs to the "Polearms" weapon group.


}}
}}

Revision as of 18:52, 25 March 2019

Glaive 2-Hand / Martial [edit]
Glaive
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
11 gp 1d6 1d8 2d6 x3 - 11 lbs Slashing (physical, common)
Weapon Qualities: Blocking, Brace, Disarm, Dismounting, Reach
The blade of this polearm is a curved chopping blade with a spiked projection on the back of the blade. The spike is commonly used to block and parry. Despite the fairly simple design, the glaive is remarkably handy in combat. When fighting defensively or with full defense, this weapon gives you a +1 deflection bonus to AC. A mounted opponent hit by a glaive takes a -1 penalty on his Ride checks to stay mounted. Sadly, a glaive does not hit as hard as some other polearms. The Glaive belongs to the "Polearms" weapon group.