Globe of Invulnerability, Lesser (Sorcerer/Wizard Spell): Difference between revisions

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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S, M
| Components|V, S, M
}}</onlyinclude> (a glass or crystal bead)
}}</onlyinclude> (A glass or crystal bead, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|10 ft.
| Range|Self
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|10-ft.-radius spherical emanation, centered on you
| Target|10-ft.-radius spherical emanation (typically a 5x5 space area), centered on you at time of casting
}}</onlyinclude>
}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|1 rnd/lvl (D)
| Duration|Encounter
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|none
| Save|None
   <!-- Values: None,  
   <!-- Values: None,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
Line 73: Line 73:


| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|none
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
| Lays-Charge|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|no
| SR|No
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description = An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of 3rd level or lower. The area or effect of any such spells does not include the area of the ''Globe of Invulnerability, Lesser''. Such spells fail to affect any target located within the globe. Excluded effects include [[spell-like abilities]] and spells or spell-like effects from items. Any type of spell, however, can be cast through or out of the magical globe. Spells of 4th level and higher are not affected by the globe, nor are spells already in effect when the globe is cast. The globe can be brought down by a [[Dispel Magic (Spell)]]. You can leave and return to the globe without penalty.
| Description = You cast this spell with a powerful declaration of the sanctity of your person and the place where you make your stand. At the culmination of the spell, you crush a glassy sphere to dust in your hand. An immobile, faintly shimmering magical sphere springs into existence surrounding the space you occupy.


:Note that spell effects are not disrupted unless their effects enter the globe, and even then they are merely suppressed, not [[dispel]]led.  
: This sphere excludes all spell-like effects of non-Role monsters with a CR equal to your caster level plus one, and lower. The area or effects of any such power does not include the area of the ''Globe of Invulnerability, Lesser''. Such abilities fail to affect any target located within the globe. Excluded effects include [[spell-like abilities]], and spells or spell-like effects from items used by qualifying monsters. Any type of player spell, however, can be cast through or out of the magical globe. Spell-like abilities already in effect when the globe is cast are not affected. The globe can be brought down by a [[Dispel Magic (Spell)]] or similar effects. The caster or any other creature can leave and return to the globe without penalty.
 
:If a given spell has more than one level depending on which character class is casting it, use the level appropriate to the caster to determine whether ''Globe of Invulnerability, Lesser'' stops it.




| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Stops 1st- through 3rd-level spell effects.
| ShortDesc|Stops spell-like effects.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}</onlyinclude>
}}
}}

Revision as of 18:39, 29 November 2018

Level: Sorcerer/Wizard 4
School: Abjuration

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S, M (A glass or crystal bead, worth 1 gp.)

Effect

Range: Self
Target or Area: 10-ft.-radius spherical emanation (typically a 5x5 space area), centered on you at time of casting
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: No saving throw granted
Save DC: none
Spell Resistance: No

Description

You cast this spell with a powerful declaration of the sanctity of your person and the place where you make your stand. At the culmination of the spell, you crush a glassy sphere to dust in your hand. An immobile, faintly shimmering magical sphere springs into existence surrounding the space you occupy.
This sphere excludes all spell-like effects of non-Role monsters with a CR equal to your caster level plus one, and lower. The area or effects of any such power does not include the area of the Globe of Invulnerability, Lesser. Such abilities fail to affect any target located within the globe. Excluded effects include spell-like abilities, and spells or spell-like effects from items used by qualifying monsters. Any type of player spell, however, can be cast through or out of the magical globe. Spell-like abilities already in effect when the globe is cast are not affected. The globe can be brought down by a Dispel Magic (Spell) or similar effects. The caster or any other creature can leave and return to the globe without penalty.
This spell lays an arcane or divine charge on its target(s), depending on the caster who is casting the spell. If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane or divine charge on you, the caster. Divine casters lay a divine charge, and arcane casters lay an arcane charge. Targets which already have an arcane or divine charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge and one divine charge can ever be present on a target at a time.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30