Glorious Heat (Feat): Difference between revisions
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m (Text replacement - "Prerequisites=" to "Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | Prerequisites|") |
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{{Template:Feats | {{Template:Feats | ||
| Category=[[Category:Cleric]][[Category:Paladin]] | | Category=[[Category:Cleric]][[Category:Paladin]] | ||
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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|Divine Caster Level 5 | | Prerequisites|Divine Caster Level 5 | ||
}}</onlyinclude> | |||
| Benefit=When you cast a divine spell with the fire descriptor, choose a single ally within 30 feet of your space that you can see. That ally heals a number of hit points equal to the level of the spell cast and gains a +1 divine bonus on their attack rolls until the end of their next turn. | | Benefit=When you cast a divine spell with the fire descriptor, choose a single ally within 30 feet of your space that you can see. That ally heals a number of hit points equal to the level of the spell cast and gains a +1 divine bonus on their attack rolls until the end of their next turn. | ||
'''Special:''' If the ally you chose to heal is also within the area of effect of the spell, they take no damage or ill effects from the spell, and are still healed. | '''Special:''' If the ally you chose to heal is also within the area of effect of the spell, they take no damage or ill effects from the spell, and are still healed. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|When you cast a divine spell with the [fire] descriptor you heal an ally within 30 ft. half your level in hp and grant the ally +1 morale bonus to attacks until end of its turn. | |||
}}</onlyinclude> | |||
}} | }} |
Revision as of 14:50, 15 April 2016
When you cast divine fire spells, their heat empowers nearby allies.
Prerequisites: Divine Caster Level 5
Benefit: When you cast a divine spell with the fire descriptor, choose a single ally within 30 feet of your space that you can see. That ally heals a number of hit points equal to the level of the spell cast and gains a +1 divine bonus on their attack rolls until the end of their next turn.
Special: If the ally you chose to heal is also within the area of effect of the spell, they take no damage or ill effects from the spell, and are still healed.