Glorious Heat (Feat): Difference between revisions

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| Benefit=When you cast a divine spell with the fire descriptor, choose a single ally within 30 feet of your space that you can see. That ally heals a number of hit points equal to the level of the spell cast and gains a +1 divine bonus on their attack rolls until the end of their next turn.
| Benefit=When you cast a divine spell with the fire descriptor, choose a single ally within 30 feet of your space that you can see. That ally heals a number of hit points equal to half your level and gains a +1 divine bonus on their attack rolls until the end of their next turn.


'''Special:''' If the ally you chose to heal is also within the area of effect of the spell, they take no damage or ill effects from the spell, and are still healed.
'''Special:''' If the ally you chose to heal is also within the area of effect of the spell, they take no damage or ill effects from the spell, and are still healed.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|When you cast a divine spell with the fire descriptor you heal an ally within 30 ft. half your CR in hp and grant the ally +1 morale bonus to attacks until end of its turn.
| ShortDesc|Heal an ally when you cast a divine spell with the fire descriptor.
}}</onlyinclude>
}}</onlyinclude>
| Monster=<onlyinclude>{{#ifeq:{{{transcludesection|Monster}}}
| Monster|When you cast a divine spell with the fire descriptor, you also heal an ally within 30 ft. half your CR in hp and grant the ally +1 morale bonus to attacks until end of its turn.
}}</onlyinclude>


}}
}}

Revision as of 11:55, 14 August 2017


When you cast divine fire spells, their heat empowers nearby allies.

Prerequisites: Divine Caster Level 5

Benefit: When you cast a divine spell with the fire descriptor, choose a single ally within 30 feet of your space that you can see. That ally heals a number of hit points equal to half your level and gains a +1 divine bonus on their attack rolls until the end of their next turn.

Special: If the ally you chose to heal is also within the area of effect of the spell, they take no damage or ill effects from the spell, and are still healed.