Glossary of Terms: Difference between revisions

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Now, you can simply have everyone make new characters and start again. There's nothing wrong with that if it's a pickup game. But if the characters are well-established and you're two-thirds of the way through an elaborate campaign, this is less than good.
Now, you can simply have everyone make new characters and start again. There's nothing wrong with that if it's a pickup game. But if the characters are well-established and you're two-thirds of the way through an elaborate campaign, this is less than good.


Ask your table if they want to continue. If so, make them all ghosts.  Or have them wake up in chains, on the way to the slave market. Or have them wake up in a temple, five years later, after their bodies were recovered by questing knights. Just because you've killed the party doesn't mean that the story ends, after all.  Give them amnesia, toss in some kick-ass scars, let them know that they owe a 'favor' to an unsavory sort, etc.  There are many ways to recover from a TPK that doesn't mean rolling up a new set of characters and allows your campaign, the shared story you are telling with your table, continue. A few dents and scars build character, after all.
Ask your table if they want to continue. If so, make them all ghosts.  Or have them wake up in chains, on the way to the slave market. Or have them wake up in a temple, five years later, after their bodies were recovered by questing knights. Just because you've killed the party doesn't mean that the story ends, after all.  Give them amnesia, toss in some kick-ass scars, let them know that they owe a 'favor' to an unsavory sort, etc.  There are many ways to recover from a TPK that doesn't mean rolling up a new set of characters and allows your campaign, the shared story you are telling with your table, to continue. A few dents and scars build character, after all.


Above all, don't let it shake you! Trust us, killing your whole table by mistake is no fun, but it happens to everybody, sooner or later. The key isn't that there was a wipe, the key is how the GM and their players recover from it.
Above all, don't let it shake you! Trust us, killing your whole table by mistake is no fun, but it happens to everybody, sooner or later. The key isn't that there was a wipe, the key is how the GM and their players recover from it.

Revision as of 13:12, 28 February 2020