Glossary of Terms: Difference between revisions

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=== Hit Points ===
=== Hit Points ===
:* '''AKA:'''
:* '''AKA:''' HP, hp, hits
 
Hit Points are a numerical representation of how tough a creature is. In Epic Path, the only way to defeat a monster, player, or any other creature, is to reduce their hit points to zero or less.
 
Hit points are depleted by damage rolls, and replenished by cures, heals, and fast healing (aka, regeneration). In combat, skill challenges, or due to falls, collisions, bad environmental conditions, and lots of other things, damage is rolled and applied to creatures hit points. This is a core mechanic which imparts risk to players and pretty much everybody else. If your hit points are reduced to zero or less, creatures generally die immediately (unless the GM says otherwise) and players get the joy of being helpless and making death saves. If you die, you are dead, which is bad. But fear not! Unlike real life, mortality can be purchased in-game.
 
Hit points are only applicable to creatures, not objects. Golems, despite being made things, are creatures. Doors, despite being made things, are objects. Hitting a door with a sword and doing a thousand hit points will not damage that door in the slightest. See [[Breaking Objects]] for how to deal with that pesky door.


=== Holding an Action ===
=== Holding an Action ===

Revision as of 15:49, 28 February 2020