Glossary of Terms: Difference between revisions

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{{:Performance Bonus}}
{{:Performance Bonus}}


==== [[Resistance Bonus]] ====
==== Resistance Bonus ====
:* '''AKA:''' Save Buff
:* '''AKA:''' Save Buff
<div style="margin-left:1.5em">{{:Resistance Bonus}}</div>


==== Shield Bonus ====
==== Shield Bonus ====
<div style="margin-left:1.5em">{{:Shield Bonus}}</div>
<div style="margin-left:1.5em">{{:Shield Bonus}}</div>


==== Shield Enhancement Bonus ====
==== Shield Enhancement Bonus ====
<div style="margin-left:1.5em">{{:Shield Enhancement Bonus}}</div>
<div style="margin-left:1.5em">{{:Shield Enhancement Bonus}}</div>


==== Training Bonus ====
==== Training Bonus ====
{{:Training Bonus}}
{{:Training Bonus}}


==== Weapon Bonus ====
==== Weapon Bonus ====
Many weapons possess a weapon quality, which is an inherent thing that the weapon is 'good at'. As an example, a hammer is much better at breaking a rock than a screwdriver is. Some weapon qualities give you bonuses to-hit or to your armor class. Such a bonus is called a weapon bonus, which has the large advantage that a weapon bonus to AC will stack with all other sorts of bonuses to AC, although not with any other weapon bonuses that apply to the same attribute (like AC).
: Many weapons possess a weapon quality, which is an inherent thing that the weapon is 'good at'. As an example, a hammer is much better at breaking a rock than a screwdriver is. Some weapon qualities give you bonuses to-hit or to your armor class. Such a bonus is called a weapon bonus, which has the large advantage that a weapon bonus to AC will stack with all other sorts of bonuses to AC, although not with any other weapon bonuses that apply to the same attribute (like AC).


=== Campaign Level ===
=== Campaign Level ===

Revision as of 01:51, 20 April 2020