Glossary of Terms: Difference between revisions
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:* '''AKA:''' [[DC]], Skill DC, Save DC | :* '''AKA:''' [[DC]], Skill DC, Save DC | ||
Difficulty Classes are the target numbers required to 'do stuff' in the game. Picking locks, dancing, making an oboe, finding a treasure, avoiding a terrible fate, all these things require a die roll, with modifiers. The total of that die roll must EQUAL or EXCEED the associated DC (Difficulty Class), or you fail in your endeavor. | : Difficulty Classes are the target numbers required to 'do stuff' in the game. Picking locks, dancing, making an oboe, finding a treasure, avoiding a terrible fate, all these things require a die roll, with modifiers. The total of that die roll must EQUAL or EXCEED the associated DC (Difficulty Class), or you fail in your endeavor. | ||
Mechanically, a DC is very similar to an AC, or Armor Class. They are named differently because to-hit rolls against AC are so extremely common, it is best to use a specific term to avoid confusion. There are predefined target DC's available for everything in the game. | : Mechanically, a DC is very similar to an AC, or Armor Class. They are named differently because to-hit rolls against AC are so extremely common, it is best to use a specific term to avoid confusion. There are predefined target DC's available for everything in the game. | ||
=== [[Dweomermetals]] === | === [[Dweomermetals]] === |