Glossary of Terms: Difference between revisions

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:* '''AKA:'''[[Status Conditions]], Fear effect, paralysis, turned to stone, turn to stone, petrification, polymorph, panic, Bad Stuff
:* '''AKA:'''[[Status Conditions]], Fear effect, paralysis, turned to stone, turn to stone, petrification, polymorph, panic, Bad Stuff


: Conditions are Bad Stuff that happens to you that is not damage.  This might be the fear given off by a ghastly monster, the dizzying effects of a hard shot to the nose, all the way up to paralysis or petrification. Many conditions are the result of a failed [[saving throw]], but not all!  
: Conditions are debilitating effects that happen to you, that are not just a reduction of your character's hit points.  This can be anything from the fear given off by a ghastly monster, the dizzying effects of a hard shot to the nose, all the way up to paralysis or petrification. Many conditions are the result of a failed [[saving throw]], but not all!  


: In Epic Path, there are lots and lots and LOTS of [[Status Conditions]]. They are all unpleasant, but do not worry! None of them is completely debilitating right way, and all of them have ways that you can get out of them. So do not fear that failed save! Use it as a chance to role-play your woeful plight, or work on teamwork among your party members...or just be super tough and slog your way right through it!  It's up to you!
: In Epic Path, there are lots and lots and LOTS of [[Status Conditions]]. They are all unpleasant, but do not worry! None of them are completely debilitating right way, and all of them have ways that you can get out of them. So do not fear that failed save! Use it as a chance to role-play your woeful plight, or work on teamwork among your party members... or just be super tough and slog your way right through it!  It's up to you!


=== [[Combat#Critical_Hits | Critical Hit]] ===
=== [[Combat#Critical_Hits | Critical Hit]] ===

Revision as of 20:21, 23 April 2020