Glossary of Terms: Difference between revisions

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=== Enemy ===
=== Enemy ===
:* '''AKA:''' Opponent, Target, Foe
:* '''AKA:''' Opponent, Target, Foe
: In Epic Path game mechanics, 'enemies' are always monsters. This means that all foes you will fight and kill in your adventures are built on different rules than the ones followed for player characters. In game terms, this allows the GM (who is a fine, upstanding individual who deserves great praise for their efforts) to run many enemies using simplified and streamlined rules. Indeed, if you try to fight another Player Character, it will not be much fun. It will be short and pointless, and that's precisely by design. When conflicts arise between PC's, use your words, and if that fails, roll out a skill challenge.
: But there is a philosophical part to this as well. Epic Path, reflecting both historical reality and the story-telling conventions of mythology, literature, stage plays, and cinema, is EXTREMELY violent. Most adventurers leave a trail of corpses behind them that would make a Barbary Pirate envious. Now, this is just how these games work, but, in Epic Path we have introduced the concept of The Spark of Civility.
: There is a fundamental difference between a player character and a monster. Player Characters have the Spark, and monsters do not. Monsters are, for want of a better phrase, monstrous. There is no redemption or excuse for their behavior, they are Bad Guys, pure and simple. So, mow down as many of those bad guys as you want, with no hint of remorse or ill-will, they are utter irredeemable fiends, one and all, and that's the end of the matter.
: Unless, of course, the GM decides to complicate things. Darn GM's!


=== [[Energy Resistance]] ===
=== [[Energy Resistance]] ===

Revision as of 14:58, 24 April 2020