Glossary of Terms: Difference between revisions

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=== Enemy ===
=== Enemy ===
:* '''AKA:''' Opponent, Target, Foe
:* '''AKA:''' Opponent, Target, Foe, Bad Guys


: In Epic Path game mechanics, 'enemies' are always monsters. This means that all foes you will fight and kill in your adventures are built on different rules than the ones followed for player characters. In game terms, this allows the GM (who is a fine, upstanding individual who deserves great praise for their efforts) to run many enemies using simplified and streamlined rules. Indeed, if you try to fight another Player Character, it will not be much fun. It will be short and pointless, and that's precisely by design. When conflicts arise between PC's, use your words, and if that fails, roll out a skill challenge.
: In Epic Path game mechanics, 'enemies' are always monsters. This means that all foes you will fight and kill in your adventures are built on different rules than the ones followed for player characters. In game terms, this allows the GM (who is a fine, upstanding individual who deserves great praise for their efforts) to run many enemies using simplified and streamlined rules. Indeed, if you try to fight another Player Character, it will not be much fun. It will be short and pointless, and that's precisely by design. When conflicts arise between PC's, use your words, and if that fails, roll out a skill challenge.

Revision as of 14:28, 25 April 2020