Glossary of Terms: Difference between revisions

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:* '''AKA:''' Rare energy Damage
:* '''AKA:''' Rare energy Damage
: {{ER|Rare}}
: {{ER|Rare}}
=== [[Exotic Liquid]] ===
:* '''AKA:'''Ewwww, gross!
In game terms, we find that the huge majority of adventures usually take place on plain old solid ground, standing in simple, ordinary air. When you occasionally have to deal with adventuring in liquids, the huge majority of those adventures will be in plain old water, either fresh, brackish, or salt.
But let's be honest. If you're going to generate legendary tales of the exploits of a vomit-covered dwarf, doesn't that imply that there must be, somewhere, vats of vomit to fall into?
Yes, indeed, when the GM is feeling like a change of pace, (and especially at higher levels of play), there is almost no limit to the horrifying fluid ''stuff'' you can find your character dealing with. Noisome sewers filled with especially vile sewage, huge vats of alchemical elixirs, moats of blood, tinkling fountains filled with acid, rivers of pus flowing from the corpse of a God, you name it, you can find yourself dunked into it.
Yay.... 


=== Experience Points ===
=== Experience Points ===

Revision as of 15:13, 6 May 2020