Glossary of Terms: Difference between revisions

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=== Campaign Level ===
=== Campaign Level ===
: Campaign Level is almost always an abstract number set to equal the Average Character Level of all the players. This then becomes a way for the GM to determine Skill Check Difficulty Classes, the level of monsters and NPC Constituents, the power of available magic items, and many other things besides. The Campaign Level is also a guideline for the 'tone' of the campaign. A level 30 game is not usually set in a tiny village of mud huts...although it could be!  
: Campaign Level is almost always an abstract number set to equal the Average Character Level of all the players. This then becomes a way for the GM to determine Skill Check Difficulty Classes, the level of [[monster]]s and NPC Constituents, the power of available magic items, and many other things besides. The Campaign Level is also a guideline for the 'tone' of the campaign. A level 30 game is not usually set in a tiny village of mud huts...although it could be!  


: It is generally good practice as a Game Master (GM) to strive to keep all the players at the same level. This is easy to do in Epic Path, by handing out group rewards for all combats and quests. Indeed, if you have players at different levels, the Monster Experience reward system will act over time to 'even out' everybody to the same level. If the GM has chosen to allow characters at different levels, it is strongly recommended to never allow the difference between the highest character level and the lowest character level to exceed four levels. If you exceed this range, then a fight against the average means that the low level characters will face extremely difficult battles, and/or, the high level characters will face very easy battles with tiny rewards. And tiny rewards are no fun!
: It is generally good practice as a Game Master (GM) to strive to keep all the players at the same level. This is easy to do in Epic Path, by handing out group rewards for all combats and quests. Indeed, if you have players at different levels, the Monster Experience reward system will act over time to 'even out' everybody to the same level. If the GM has chosen to allow characters at different levels, it is strongly recommended to never allow the difference between the highest character level and the lowest character level to exceed four levels. If you exceed this range, then a fight against the average means that the low level characters will face extremely difficult battles, and/or, the high level characters will face very easy battles with tiny rewards. And tiny rewards are no fun!

Revision as of 14:31, 7 May 2020