Glossary of Terms: Difference between revisions

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Mindless is a realism rule, intended to allow the GM to rule out things that just 'make no sense' in their game world. It is closely related to 'Mind Affecting' (See above).
Mindless is a realism rule, intended to allow the GM to rule out things that just 'make no sense' in their game world. It is closely related to 'Mind Affecting' (See above).


Some monsters in the game are deliberately described as mindless, meaning they have no appreciable Intelligence score.  Mindless creatures are frequently immune to mind-affecting effects, but all such interactions are adjudicated by the GM on a case-b-case basis, depending upon their game world.
Some monsters in the game are deliberately described as mindless, meaning they have no appreciable Intelligence score.  Mindless creatures are frequently immune to mind-affecting effects, but all such interactions are adjudicated by the GM on a case-by-case basis, depending upon their game world.


As an example, many Zombies and Skeletons are 'mindless' and thus would be good candidates to be unaffected by 'mind-affecting' illusions and enchantments. Now, in Epic Path most illusions and enchantments also have hard-defined damaging effects, so at a minimum the damage would still hurt such monsters, but more subtle effects might or might not.
As an example, many Zombies and Skeletons are 'mindless' and thus would be good candidates to be unaffected by 'mind-affecting' illusions and enchantments. Now, in Epic Path most illusions and enchantments also have hard-defined damaging effects, so at a minimum the damage would still hurt such monsters, but more subtle effects might or might not.

Revision as of 14:59, 18 May 2020