Glossary of Terms: Difference between revisions

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=== Mindless ===
=== Mindless ===


Mindless is a realism rule, intended to allow the GM to rule out things that just 'make no sense' in their game world. It is closely related to 'Mind Affecting' (See above).
: Mindless is a realism rule, intended to allow the GM to rule out things that just 'make no sense' in their game world. It is closely related to 'Mind Affecting' (See above).


Some monsters in the game are deliberately described as mindless, meaning they have no appreciable Intelligence score.  Mindless creatures are frequently immune to mind-affecting effects, but all such interactions are adjudicated by the GM on a case-by-case basis, depending upon their game world.
: Some monsters in the game are deliberately described as mindless, meaning they have no appreciable Intelligence score.  Mindless creatures are frequently immune to mind-affecting effects, but all such interactions are adjudicated by the GM on a case-by-case basis, depending upon their game world.


As an example, many Zombies and Skeletons are 'mindless' and thus would be good candidates to be unaffected by 'mind-affecting' illusions and enchantments. Now, in Epic Path most illusions and enchantments also have hard-defined damaging effects, so at a minimum the damage would still hurt such monsters, but more subtle effects might or might not.
: As an example, many Zombies and Skeletons are 'mindless' and thus would be good candidates to be unaffected by 'mind-affecting' illusions and enchantments. Now, in Epic Path most illusions and enchantments also have hard-defined damaging effects, so at a minimum the damage would still hurt such monsters, but more subtle effects might or might not.


Indeed, some Patterns ADD a mind to the underlying Monster, just to confuse things further, and beyond there, the GM may decide by fiat that all zombies in their world are inhabited by the tormented screaming soul of the former inhabitant of that body, helpless to stop their decaying flesh as it stumbles, eats, and murders.  Just to really turn the horror up to '11'.
: Indeed, some Patterns ADD a mind to the underlying Monster, just to confuse things further, and beyond there, the GM may decide by fiat that all zombies in their world are inhabited by the tormented screaming soul of the former inhabitant of that body, helpless to stop their decaying flesh as it stumbles, eats, and murders.  Just to really turn the horror up to '11'.


So, it really comes down to what the GM decides is the situation in their world, on a case-by-case basis. Be nice to your GM! Snacks and compliments may not help, but they can't hurt.
: So, it really comes down to what the GM decides is the situation in their world, on a case-by-case basis. Be nice to your GM! Snacks and compliments may not help, but they can't hurt.


=== Minute ===
=== Minute ===

Revision as of 17:16, 18 May 2020