Glossary of Terms: Difference between revisions

From Epic Path
Jump to navigation Jump to search
Line 699: Line 699:
=== Ongoing Damage ===
=== Ongoing Damage ===
:* '''AKA:''' Recurring Damage, Bleeds, Ruptures
:* '''AKA:''' Recurring Damage, Bleeds, Ruptures
: In Epic Path, damage is roughly sorted into two broad families, immediate damage, or ongoing damage.
: Indeed, healing is also available in immediate and ongoing flavors, just as an aside, and the difference between the two can be important.
: Ongoing damage is almost always the result of environmental effects, or the status conditions [[Bleed]] or [[Rupture]].  Immediate damage is almost always the result of a [[Damage Roll]], generated by an [[Attack Roll]], or a class ability, racial ability, magic item, etc.
: Ongoing damage continues forever, until you die, or you make it stop. This is pretty ominous, so pay attention. This is why environmental damage can be so surprising and deadly for the unprepared. Environment damage can be VERY difficult to make stop. You can't just make a burning desert colder, after all.
: Immediate damage is 'once and done'.  You take one dose of it after an attack roll or the use of an ability. Of course, there can then be another attack made against you, so there is that issue, but at least you can usually fight back.


=== Party ===
=== Party ===

Revision as of 15:49, 20 May 2020