Glossary of Terms: Difference between revisions

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: In Epic Path, damage is roughly sorted into two broad families, immediate damage, or ongoing damage.  
: In Epic Path, damage is roughly sorted into two broad families, immediate damage, or ongoing damage.  


: Indeed, healing is also available in immediate and ongoing flavors, just as an aside, and the difference between the two can be important.
: Indeed, healing is also available in immediate and ongoing flavors, (see [[Persistent Healing]]) and the difference between the two can be important.


: Ongoing damage is almost always the result of environmental effects, or the status conditions [[Bleed]] or [[Rupture]].  Immediate damage is almost always the result of a [[Damage Roll]], generated by an [[Attack Roll]], or a class ability, racial ability, magic item, etc.
: Ongoing damage is almost always the result of environmental effects, or the status conditions [[Bleed]] or [[Rupture]].  Immediate damage is almost always the result of a [[Damage Roll]], generated by an [[Attack Roll]], or a class ability, racial ability, magic item, etc.

Revision as of 15:53, 20 May 2020