Glossary of Terms: Difference between revisions

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=== Ranged Attack ===
=== Ranged Attack ===
:* '''AKA:'''  
:* '''AKA:''' Shooting, projectile weapon attack, thrown weapon attack, splash weapon
 
: [[Combat]] is a very common thing in Epic Path, and one of the most common sorts of fighting is 'ranged combat'. Ranged combat entails moving on the battlefield so that you are distant from an enemy, but you have both [[line of sight]] and [[line of effect]] to that bad guy.  You can then make a ranged attack roll with a wielded thrown weapon or projectile weapon, or, you can use a class feature to make an attack at a distance. By far the most common class feature used to attack at a distance are [[Spells]].
 
: Ranged attacks can be risky, because they provoke [[attacks of opportunity]] from melee attackers if they can reach you. Ranged attacks can also be safe, because they frequently have very long ranges, and you can safely attack from way beyond melee range. Just be aware, however, that in Epic Path many, many monsters have ranged attacks just like you do, and monsters can all concentrate their fire on a single ranged attacker if they wish.
 
: As a result of this, most ranged attackers really want there to be at least some melee combatants in the party, so that those melee fighters can close to melee range with the monsters and thus discourage them from shooting back at the ranged combatants. This is one of the the core teamwork elements of the game, and striking the right balance between sturdy melee combatants and hard-hitting ranged combatants in a party can be difficult. In a very real sense, the melee fighters are 'protecting' the ranged attackers, and thus allowing the ranged attackers to concentrate on doing more damage.
 
: This role of melee is why melee fighters are sometimes referred to as 'meat shields', which is very flattering indeed.


=== Range Increment ===
=== Range Increment ===

Revision as of 13:15, 22 May 2020